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Shaking GUI.BeginScrollView area if viewRect < position and alwaysShowVe...
To reproduce:1. Open project Unity355Test2. Open TestScene3. Attach MyUI script to an object4. Run or Drop this GUI into a scene to ... Read more
The default naming of the new script component is broken
To reproduce: 1. open a new project2. select the main camera and add a component - new script - java scipt - the default name is: Ne... Read more
Render Texture released twice
Not sure if its really android related, but coincidently I only saw it on android. I'm seeing several of these log errors. In the lo... Read more
Asset Store previews of physics material missing their icons in Project ...
-e: as per title, they have icons in the normal project browser -repro:--search for "t:PhysicMaterial" in the project browser--selec... Read more
Inaccurate NavMesh baking with small height
Repro- Create surfaces with different Y coordinate.- Set Bake parameter Height to 0.001- Play with Height Inaccuracy and Bake NavMes... Read more
[Editor/CurvesEditor] Large values in the Particle System Curves Editor ...
To reproduce:- Create a particle system- Activate "Limit Velocity over Lifetime" and set "Speed" to be a curve- Open the Particle Sy... Read more
Tree Creator ignores leaf size when using the "Tree Creator Leaves Fast"...
To reproduce:1. Open project Tree_Creator_Size_iOS_Bug_22. Build and run on iOS The problem doesn't occur when doing any of these:- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS