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Image effect Color Correction LUT documentation says that it should work...
http://docs.unity3d.com/Documentation/Components/script-ColorCorrectionLut.htmlHardware support for Mobile: OpenGL ES 2.0 should be ... Read more
Particles in local space don't resume when returned to cameras view
When the camera is moved away from a particle and afterwards returned - The particle has stopped. This happens when particle is set ... Read more
Submitting an Outgoing Change immediately moves it in the Incoming Chang...
Create an outgoing changeset in a project on SVN and Submit it. It will appear as an Incoming changeset. (this is with local SVN rep... Read more
Version Control window: Incoming Changes are missing their icon
See attached screenshot. I assume the default white icon should be something similar to the red triangle for the Outgoing Changes, o... Read more
Character controller falls through terrain on mobile devices.
1) Start scene "terrain"2) Play in editor, observe no bug.3) Play in Mac OSX, observe no bug.4) Publish to Android, jump off cliff, ... Read more
Scene saved in specific changeset is not removed from default
- Create a SVN repo locally.- Add a new Unity project to it at revision 1.- Open the project in unity and save the default scene.- M... Read more
Can't save empty scene in new project on SVN
Create new SVN repo locally and add a new Unity project to it as the first revision. Open the project in Unity. Save the default emp... Read more
Can't add .meta file to SVN
With a project hosted on SVN that has a versioned material:- select the material in the Project browser- change the main color- sele... Read more
EditorSettings asset icon missing in the Project Browser
See attached screenshot. This is the same for all .asset files Not a regression compared with 4.1.0f2. Read more
Commit simple changes to scene file doesn't work if file was changed by ...
- Create a project with an empty scene and host it on SVN- Open the project in Unity on two different machines- On one machine add s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS