Search Issue Tracker
Fixed
Votes
0
Found in
4.2.0b1
Issue ID
541087
Regression
No
Can't save empty scene in new project on SVN
Create new SVN repo locally and add a new Unity project to it as the first revision. Open the project in Unity. Save the default empty scene. Result:
UNITY -> c:add
add
UNITY -> 3
UNITY -> E:/elvisSVN/UnitySVN/Assets/
UNITY -> 1
UNITY -> E:/elvisSVN/UnitySVN/Assets/test.unity
UNITY -> 1
UNITY -> E:/elvisSVN/UnitySVN/Assets/test.unity.meta
UNITY -> 32769
"C:\Program Files\TortoiseSVN\bin\svn.exe" add --depth=empty "E:/elvisSVN/UnitySVN/Assets" "E:/elvisSVN/UnitySVN/Assets/test.unity" "E:/elvisSVN/UnitySVN/Assets/test.unity.meta"
Fatal 2: Failed to start process '"C:\Program Files\TortoiseSVN\bin\svn.exe" add --depth=empty "E:/elvisSVN/UnitySVN/Assets" "E:/elvisSVN/UnitySVN/Assets/test.unity" "E:/elvisSVN/UnitySVN/Assets/test.unity.meta"' exit code 1
e1:Failed to start process '"C:\Program Files\TortoiseSVN\bin\svn.exe" add --depth=empty "E:/elvisSVN/UnitySVN/Assets" "E:/elvisSVN/UnitySVN/Assets/test.unity" "E:/elvisSVN/UnitySVN/Assets/test.unity.meta"' exit code 1
r1:end of response
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment