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Editor settings can be corrupted and can't be changed back in the Editor...
How to reproduce:1. Open the attached user project2. Go to Edit --> Project Settings --> Editor3. Enter playmode which sets Ed... Read more
Data parameter of NetworkDiscovery.OnReceiveBroadcast method always has ...
To reproduce: 1. Download and open attached repro962945" project.2. Go to build settings and remove "Client/LobbyControls/CtrlLobby"... Read more
GridLayoutGroup does not update RectTransform of children with masked im...
Steps to reproduce:1. Open QA's supplied project2. Open scene "grid"3. In the hierarchy expand Manager\Selection\Grid4. Disable and ... Read more
"Assertion failed: Invalid SortingGroup..."is thrown when deactivating G...
How to reproduce:1. Open the attached "AssertSortingGroup" project and "Level0" scene2. Enter playmode and observe the console Expec... Read more
Using multiple textures while painting terrain results in poor performance
In my case, using 8+ textures, painting terrain result in poor performance. Also noticed that the Brush Size is very big factor in p... Read more
[Baked GI] Mismatch in indirect bounce light intensity between Enlighten...
On near white surfaces there is an increasing difference in indirect light intensity for each surface bounce, between Enlighten and ... Read more
Unity crashed on exit WebViewWindowPrivate::SetGeometry
Unity crashed on exit WebViewWindowPrivate::SetGeometryWebViewWindow::SetGeometryUnityEditor.WebView:SetSizeAndPositionUnityEditor.W... Read more
[PLM] Memory leaks occur when switching baking backends
Steps for reproduction:1) Download the project from the case 949121 or the link added below2) Open the scene `ProgressiveLightmappin... Read more
NavMesh Agent stuck for a while at deadlock, only then moves straight to...
To reproduce:1. Open repro project2. Open 'NavMeshTest' scene3. Bake NavMesh4. Play scene Expected: capsule gameObjects will move st... Read more
Standard Roughness setup shader is not building correctly for Android bu...
The Standard Shader (Roughness Setup) that was introduced in 2017.2 is not building for Android when using OpenGLES3.0 and the build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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