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0
votes
Active

"Generate New" button has no min width in "Select Texture" window

Package: AI Generators

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Sep 16, 2025

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Version/s: 1.0.0-pre.20

Steps to reproduce: Create a new project Install AI packages (click the AI dropdown -> Agree to install button) Create new materi... Read more

0
votes
Active

The asset manager window stops functioning after upgrading the asset man...

Package: Asset Manager

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Sep 16, 2025

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Version/s: 1.7.0

Steps to reproduce: Install the 1.7.0 Asset Manager version Open "Asset Manager" (Window -> Asset Manager) and check that data is... Read more

0
votes
Active

Asset Manager window is constantly redrawing/reloading and flickering wh...

Package: Asset Manager

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Sep 16, 2025

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Version/s: 1.6.0, 1.7.0

Steps to reproduce: Create a new local project without cloud using the Universal 3D template Install the Asset Manager package Open ... Read more

0
votes
Duplicate

Binding is deselected right after creation when opening the Binding Path...

Package: Input System

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Sep 16, 2025

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Version/s: 1.14.2

Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more

0
votes
Won't Fix

Left Mouse Button is not displayed in a Bindings Path Menu when Listenin...

Package: Input System

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Sep 16, 2025

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Version/s: 1.14.2

Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more

0
votes
Active

An unnamed Input entry is added to the Binding Path Listener list when i...

Package: Input System

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Sep 16, 2025

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Version/s: 1.14.2

Steps to reproduce:1. Open any Project with the new Input System Package Installed2. Navigate to Edit > Project Settings > Inp... Read more

0
votes
Active

Hierarchy v2: [Reliability] Node flags getting reset when Entering playm...

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May 06, 2025

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Version/s: 6000.3.0b1, 6000.4.0a1

DescriptionHierarchy is showing node flags getting reset when Entering playmode(visibility, expand, etc), not sure if this is by des... Read more

0
votes
Fixed

Hierarchy v2: [Correctness] Create empty parent should not collapse parent

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Jul 08, 2025

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Version/s: 6000.3.0b3, 6000.4.0a1

DescriptionNew GameObjects created using GameObject > Create Empty Parent (or right click equivalent) should not result in a coll... Read more

0
votes
Active

Hierarchy v2: Defocus doesn't cancel rename

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Jul 23, 2025

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Version/s: 6000.3.0b1, 6000.4.0a1

DescriptionWhen for example, interact with inspector by adding component, interact with project window by search, rename should be c... Read more

0
votes
In Progress

Hierarchy v2: [Correctness] Replace prefab in context mode and undo does...

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Mar 31, 2025

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Version/s: 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Open a prefab in context mode using > Select a child object of the prefab and right click -> select prefab... Read more

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