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"Force Single Instance" error dialog UI has unnecessary elements
- File -> Build Settings- Switch to StandAlone- Player Settings- Unfold "Resolution and Presentation"- Check "Force Single Instan... Read more
View in render texture is rotated if app is started not in Portrait orie...
Steps to reproduce:1. Create a project which uses Render Texture and it's orientation can be easily distinguished by some rendered m... Read more
Capability ID_CAP_ISV_CAMERA is not enabled upon project export to Visua...
This issue prevents use of WebCamTexture without modifying exported Visual Studio project. Read more
Animation Importer - Glitch in custom Curves when using mouse scroll
Quicker repro:- create a custom Curve in any animation importer- use mouse scroll over the importer inspector, notice that the curve... Read more
[Blit] Graphics.Blit doesn't work as expected
Reproduced on 4.2 and 4.3See user's description, but not crashing when uncomment 2B part in EffectController.cs How to reproduce: 1.... Read more
Mass Place Trees option overrides the trees that are already added
- Paint some trees on a Terrain using the brush tool- Mass Add 10000 trees Expected: Trees are added at random among the trees that ... Read more
Sprite Editor window does not remember selection
Steps to reproduce : - import the project attached- click on any texture in the Project Browser- set it to Manual and press apply- o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far