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0
votes
Fixed
0
votes
Fixed
There is no documentation on wheel joint in the manual
Simply what the title says. Read more
0
votes
Fixed
The "Frame Selected" (F-key/Focus) does not work in the Sprite Editor
I am unclear if this is failed or missing functionality, but focusing/framing on a selected object is part of the Unity paradigm and... Read more
0
votes
Fixed
0
votes
Fixed
Using DirectX11 textures become transparent
Using DirectX 11, textures become transparent. Using DirectX 9, textures are not transparent. Read more
2
votes
Fixed
Undo.DestroyObjectImmediate causes data to disappear after relaunch
To reproduce:1. Open attached project2. Open scene "Scene"3. In project view select "BadPrefab"4. Attach a "Deletable" script to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS