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uGUI Slider does not disappear when the slider value is 0
To reproduce:1. Create a new project2. Create a slider3. Enter play mode4. Slide the slider so it's value is 0. A bit of the slider ... Read more
Blank option on Parent Group drop down
As a user I find it a bit weird that there is a blank option in the drop down - maybe it should be named “None” or "Select Group" or... Read more
User can not delete Views and Snapshots
As a user I was expecting to be able to delete by right-clicking on the individual Views and Snapshots. Afterwards I found out that ... Read more
"Eye Icon" is very detailed and has a different style
"Eye Icon" is very detailed and as a user it is hard to grasp the full details from a distance. As a user I also interpret the eye i... Read more
Animation manual is missing next/back buttons on some pages
To reproduce:1. Open the manual at Documentation/html/en/Manual/AnimationSection.html2. The firs issue - at the bottom of the page i... Read more
Drop down icon is misleading
Drop down icon is ‘misleading’. When I select the Audio Mixer asset in Project Browser (without any other channels apart from the Ma... Read more
alt-tabbing away from fullscreen game stops updates
-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more
Animation looping incorrectly
Steps to reproduce : - import the project attached- open the "InfectionUI" scene and press play- click "Options"- select "Options Me... Read more
Shaders with custom material editors can't be selected on procedural mat...
Steps to reproduce : - import the files attached in the edit- select the substance- drag the shader to the substance- click away and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS