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Solo'ing a Return group makes the sounds stop playing
Solo'ing a Return group makes the sounds stop playing. Maybe this mixer is different and this is intentional, but in Ableton Live yo... Read more
Short cut "control"+click not working on mixer channel
User can not remove the effects or send/returns on the audio groups by right-clicking on the channel strips. To reproduce:- Open att... Read more
Adjusting the attenuation level of a child audio group affects the paren...
When adjusting the attenuation level of an audio group with scripted sound - it is affecting the parent group. To reproduce:- Open a... Read more
NullReferenceException when creating uGUI Button
To reproduce:1. Create a new project2. In the Hierarchy view, click "Create -> Button"3. Observe a NullReferenceException in the ... Read more
The Effect Color property can't be animated
To reproduce:1. Create a new project2. Add a uGUI text component and set the effect style to shadow3. Open the animation window and ... Read more
Setting Custom Editor window's position to what it already is, changes i...
To reproduce: 1) Download and open project2) Open menu item Window/TestWindow3) Click the "Click Me" button4) Notice that the window... Read more
Error when importing a 1025 px width and 50 px height sprite
When importing a 1025 px width and 50 px height sprite into the Unity editor, the following error is shown in the console:"CompareAp... Read more
Texture2D.ReadPixels returns white texture on Windows Phone 8
Create a project which uses Texture2D.ReadPixels to take a screenshot at the end of a frame and display it on screen. It will work o... Read more
Unity crashes when selecting graphics emulation to 'Shader model 3' with...
To reproduce:1) Open the attached project and load scene 'TriplanarDemo'2) Go to Edit->Graphics Emulation and select 'Shader Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS