Search Issue Tracker
Two errors when adding image component to UI objects
1. create empty child to a canvas2. add image to the child Observe two erros: GL_VERTEX_PROGRAM_ARB (false) differs from cache (0 !=... Read more
Theme must be the attribute of the <application> in the Android manifest
According to the default manifest example https://developer.android.com/samples/BasicContactables/AndroidManifest.html and <appli... Read more
Add empty child to canvas and remove rect transform results in error spam
1. create and add empty child to canvas2. in the inspector of the child object right click on the rect transform component and selec... Read more
Cursor is visible when running the player in fullscreen mode and highest...
Cursor is visible when running the player in fullscreen mode and with highest Graphics Quality settings. To reproduce:- Download the... Read more
missing bold formating in Screen.SetResolution
-e: see title -repro:--open Documentation/html/en/ScriptReference/Screen.SetResolution.html--NOTICE parameter "width" is not bold in... Read more
Particle system plays incorrectly if it's disabled before it finishes an...
Steps to reproduce : - import the project attached- open the scene- press play and notice that for the particle on the right the chi... Read more
Cannot rebuild exported VS2013 WindowsStore project twice
Reproducible on 4.5f1, 4.5f2, 4.5f3, 4.5f4, 4.5f5; Repro steps:1. Create new project;2. In build settings set WSA platform and tick ... Read more
Minimizing unity changes the size of maximized unity windows
To reproduce:1. Open unity2. Undock a window (I'm using game view window)3. Maximize the game view window4. Minimize unity5. Maximiz... Read more
Hard Shadows with "Very High Resolution" still look very jaggy at the edges
Steps to reproduce : - import the project attached- open the "HardShadowBug" scene- press play and notice the shadow Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal