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Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them. T... Read more
Water pro standard asset does not work on Android devices
Reproduced on:Google Nexus 5 with Android 4.4.2Google Nexus 7 with Android 4.4 Reproduced with:Unity Version 4.5.0b5 (75b6c4817f94) Read more
Buttons that are parts of prefabs fire their OnClick event twice
1. Open test scene in attached project2. Press Play.3. Open console window, turn off collapse.4. Press Button, notice message only f... Read more
Add a note in documentation that Screen.resolution should return an empt...
Documentation in screen.resolution needs a note that on android devices it should give an empty array of resolutions. Message from d... Read more
GUIHierarchy does not hide objects
1. Open the attached project2. Open any scene, e.g: UI / Examples / Scenes / Example - RenderTextures3. Switch to GUIHierarchy in th... Read more
Particle systems become dependent on meshes that they aren't using
Steps to reproduce:1. Open the attached project2. Open the scene "TestScene"3. Create a new Particle System4. In "Shape" select Mesh... Read more
Agent snaps to polygon edge and not terrain
open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more
Dashes in Asset sub folders prevents ScriptUpdater to update scripts
Dashes in Asset sub folders prevents ScriptUpdater to update scripts Read more
Animator.GetCurrentAnimationClipState returns old data
To reproduce:1. Open attached project.2. Open "scene". It logs the Animator.GetCurrentAnimationClipState3. Enter play mode and inspe... Read more
Increased the Send level on Audio Mixer Group and editor crashed
Increased the Send level on Audio Mixer Group in Inspector panel and the editor crashed. Please see attached video for details. Read more
All about bugs
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