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UnityYAMLMerge cannot open files when using long file paths on Windows
How to reproduce:1. Make sure long file paths are enabled2. Extract SceneFile.zip file to a directory structure that exceeds the def... Read more
Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when pressing Shift an...
How to reproduce:1. Open the attached "CrashRepro” project2. Open the “Assets/CorruptedShell/Levels/DevLevel/DevLevel.unity“ Scene3.... Read more
Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Un...
Reproduction steps:1. Open the attached project "CrashRepro"2. Select “Water Sample Description“ GameObject in the Hierarchy window3... Read more
Crash on ExtractHandles when reloading domain in a specific project
How to reproduce:1. Open the “CrashRepro“ project2. Initiate domain reload (Right-click in the Assets folder and select “Reimport“) ... Read more
Player crash on PlayerMain when a Scene contains a Rule Tile with Box Co...
Reproduction steps:1. Open the attached “ReproProj” project2. Build And Run Expected result: The Player is built and launchedActual ... Read more
"error CS1061: 'InputAnalytics.IInputAnalytic' does not contain a defini...
How to reproduce:1. Open the attached project "AddressableError.zip"2. Open Window>Asset Management>Adressables>Groups3. Cl... Read more
User gets a misleading informational message in the build profile window...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Select the macOS platform and create its build profile S... Read more
Sprite Batching Threshold is not considered when using Sprite batches
How to reproduce:1. Open the “IN-82068_SpriteBatching“ project2. Open the “Test“ scene3. In the Game View press the Frame Debugger s... Read more
Plugins start ignoring calls to set platforms when the "PluginImporter.C...
How to reproduce:1. Open the “PluginSettingsBug.zip“ project2. Select the “Assets/game_plugin.dll“ Asset in the Project tab3. Ensure... Read more
Build profiles leak memory on every domain reload.
Steps to reproduce: 1. Execute "Resources.FindObjectsOfTypeAll<BuildProfile>()" in edit mode;2. Note down the number of BuildP... Read more
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