Search Issue Tracker
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
FrameDebugger - Clipboard Icon has user feedback issues
FrameDebugger - Clipboard Icon has user feedback issues. When user clicks on the button there is no visible feedback, so at first I ... Read more
Adding a Parameter button can be mistaken with the button to add a new l...
Steps to reproduce : - create a new project- create a New Animation Controller- try to add a Parameter and notice the + button for a... Read more
On importing tree folder - the tree lost its material
On importing tree folder(speed tree) - the tree lost its material 2) How can we reproduce it using the example you attached1 Create ... Read more
Error when deleting a parameter while playing the Blend Tree
Steps to reproduce : - import the Mecanim example project from the Asset Store- create a new Animation Controller- create a blend tr... Read more
Blend Tree Parameters warnings after adding two Float followed by other ...
Steps to reproduce : - import the Mecanim project from the Asset Store- create a new Animation Controller- create a new Blend Tree a... Read more
Undo does not work when Frame Debug is enabled
Undo does not work when Frame Debug is enabled To reproduce:- Create a new project- Open Frame Debug window and Game View- Make sure... Read more
Drawcall names and numbers clash
Drawcall names and numbers clash - please see attached screen shot for details. To reproduce:- Open attached project and launch scen... Read more
The new transition to self loops differently than two identical animations
Steps to repro:1. Open the attached project and a scene "test1"2. Press Play3. Observe, that the Adam_newloop object runs faster usi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved