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Reflection Probe renders black when baked with GPU Resident Drawer and G...
Reproduction steps:1. Create a new “High Definition 3D sample” project2. Go to Edit > Project Settings > Graphics > Shader ... Read more
Crash on RuntimeAnimatorController::BuildCustomController when playing a...
How to reproduce:1. Open the attached “IN-113301.zip” project2. Open the “_Recovery/0 (1)” scene3. Open the “Anims/jump” animation4.... Read more
[iOS] Screen flashing after the iOS splash screen
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Load“ scene3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“ ... Read more
Animator is still spamming too much when states stay active too long.
How to reproduce:1. Open the AnimatorIssue.zip” project2. Open “MainMenu“ scene3. Enter Play Mode4. Observe the Console Expected res... Read more
[Android] Safe area ignores navigation bar on Android when targeting lev...
How to reproduce:1. Open the attached “IN-116210_android_safearea” project2. Open the “SampleScene”3. In the toolbar, navigate to Ed... Read more
Builds failing with the Error Code 404
Builds failing with the Error Code 404. File watcher does not trigger after the AcquireFloatingLease and before the Entitlement chec... Read more
HDR Output gets disabled in the Editor when Reflection Probe is enabled ...
Reproduction steps:1. Make sure your display supports HDR and HDR is enabled2. Open the attached “IN-119083.zip” project3. Open the ... Read more
The "Build and Run" Menu option tries to build for the selected Build Pl...
Reproduction steps:1. Create or open any project2. Open the Build Profiles window3. Select a standalone profile and make it active (... Read more
Font kerning breaks at runtime when multiple UI Documents use different ...
How to reproduce:1. Open the “IN-116799” project2. In the Hierarchy tab, select UIDocument (1) GameObject 3. In Inspector, disable t... Read more
MissingReferenceException occurs when entering Play mode with a locked G...
Reproduction steps:1. Create a new Unity project2. Create a new empty MonoBehaviour script3. Add a GameObject to the scene4. Add the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used