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Fixed

Fixed in 6000.3.9f1, 6000.4.0b9, 6000.5.0a7

Votes

0

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-132686

Regression

No

UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform

UI Toolkit Graphics

-

How to reproduce:
1. Create a new URP Project
2. Create a new UI Shader Graph (Create → Shader Graph → URP → UI Shader Graph)
3. Select the created Shader Graph
4. In the Inspector press on “Compile and show code”
5. Observe the Console

Actual result: ShaderGraph throws an error and you cannot see elements with the shader material applied
Expected result: No errors are thrown

Reproducible with: 6000.0.65f1, 6000.3.0a5 (f9a1fab5607a), 6000.3.3f1, 6000.4.0b3, 6000.5.0a4
Could not test with: 6000.3.0a4 (No UI Shader Graph option)

Reproducible on: MacOS Sequoia 15.7.2 (M1 Max)
Not reproducible on: No other environments tested

Notes:
- Does not reproduce when Mac or iOS platform is selected
- Thrown error: “redefinition of ‘UnityDisplayOrientationPreTransform' at /Applications/Unity/Hub/Editor/6000.5.0a3/Unity.app/Contents/Resources/CGIncludes/HLSLSupport.cginc(978) (on vulkan)”

  1. Resolution Note:

    Fixed in 6000.5.0a7

  2. Resolution Note (fix version 6000.5.0a7):

    Fixed in 6000.5.0a7

  3. Resolution Note (fix version 6000.4.0b9):

    Fixed in 6000.4.0b9

  4. Resolution Note (fix version 6000.3.9f1):

    Fixed in 6000.3.9f1

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