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Crash on memset_repstos when pressing a UI button while in Play Mode
Reproduction steps: 1. Open the attached “repro_IN-95750“ project 2. Open the “Assets/Scenes/GameScene.unity“ Scene 3. Enter the ... Read more
Crash on Object::SetCachedScriptingObject when performing multiple Domai...
How to reproduce: 1. Open the attached “IN-96242_MicroVerse.zip” project 2. Open the “SampleScene” 3. Open the “Domain Reloader” ... Read more
Crash on __pthread_kill when passing a big struct as a parameter to a me...
Steps to reproduce: 1. Open the “IN-99086_repro_project.zip” project 2. Go to “Sam/Test crash” through the Main Menu 3. Observe t... Read more
UnsafeBitArray.Find() method returns the wrong index and goes beyond the...
How to reproduce: 1. Open the “BitsTest.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console Expe... Read more
Crash/Freeze with errors when entering/exiting Play mode and using Nativ...
Reproduction steps: 1. Open the attached project ("ReproProject_96077") 2. Open scene "Scenes/SampleScene" 3. Enter and Exit Play... Read more
"Found 256 leak(s) from callstack" is present when using the NativeQueue...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Open Build P... Read more
All about bugs
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Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture