Search Issue Tracker
Crash on memset_repstos when pressing a UI button while in Play Mode
Reproduction steps: 1. Open the attached “repro_IN-95750“ project 2. Open the “Assets/Scenes/GameScene.unity“ Scene 3. Enter the ... Read more
Crash on Object::SetCachedScriptingObject when performing multiple Domai...
How to reproduce: 1. Open the attached “IN-96242_MicroVerse.zip” project 2. Open the “SampleScene” 3. Open the “Domain Reloader” ... Read more
Crash on __pthread_kill when passing a big struct as a parameter to a me...
Steps to reproduce: 1. Open the “IN-99086_repro_project.zip” project 2. Go to “Sam/Test crash” through the Main Menu 3. Observe t... Read more
UnsafeBitArray.Find() method returns the wrong index and goes beyond the...
How to reproduce: 1. Open the “BitsTest.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console Expe... Read more
Crash/Freeze with errors when entering/exiting Play mode and using Nativ...
Reproduction steps: 1. Open the attached project ("ReproProject_96077") 2. Open scene "Scenes/SampleScene" 3. Enter and Exit Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Samples throws warnings in the Console window after import
- UI Builder expands and collapses USS files only by adding or removing selectors
- A vertex stream with a stride of 1 is bound to the GPU in Player when mesh is compressed
- Spot light is not rendered if the Outer Spot Angle is set to below 2.56216 when the Android Build Platform is selected
- StructuredBuffer is not writable to when using DirectX Graphics APIs