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Votes
0
Found in
6000.4.0a1
Issue ID
UUM-124970
Regression
No
Crash on Object::SetCachedScriptingObject when performing multiple Domain Reloads in a specific project
How to reproduce:
1. Open the attached “IN-96242_MicroVerse.zip” project
2. Open the “SampleScene”
3. Open the “Domain Reloader” (Tools > Domain Reloader)
4. Set the “Number of Domain Reloads” to 5
5. Click on “Start Domain Reloading”
6. Observe the InvalidCastException in the Console window
7. Save the scene (File > Save)
8. Observe the crash
Reproducible in: 2022.3.6f1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007FFA10359013 (Unity) Object::SetCachedScriptingObject
0x00007FFA1035999A (Unity) UnloadObject
0x00007FFA12141908 (Unity) NativeFormatImporter::UnloadObjectsAfterImport
0x00007FFA12098E1D (Unity) ImportToObjects
0x00007FFA12097098 (Unity) ImportAsset{noformat}
Notes:
- The issue is triggered by the “MicroVerse - Core Collection” plugin
- In 2022.3, the InvalidCastException does not appear. It is instead replaced by a MicroVerse TerrainData error
- The crash also happens when closing the Editor without saving (in place of step 7)
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