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NullReferenceException errors appear in the Console and Inspector window...
How to reproduce:1. Create a new project2. In the Project view, select Create > Scripting and create a new .cs file3. In the Proj... Read more
[Android] Permission window is not shown when using a Build App Bundle (...
How to reproduce:1. Open the “ReproProject.zip“ project2. In the “Edit > Project Settings > Player > Publishing Settings“ e... Read more
ObjectPool's pool is destroyed when entering Play Mode without reloading...
How to reproduce: 1. Open the project “IN-105606_Pooling”2. Enter Play Mode3. In the Hierarchy, observe the “GameObject” Expected re... Read more
Editor Launch Screen will close when Enter is pressed on it
How to reproduce:1. Create and open a new project2. Focus on the Editor Launch Screen3. Press “Enter“ on the keyboard4. Observe the ... Read more
Styles are applied when the tab view has the different style class set i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Observe the object... Read more
Error when adding valid MonoBehaviour script to Prefab in Project window
Steps to reproduce: Ensure you have a Prefab in the Project Window Select the Prefab In the Inspector, click Add Component button to... Read more
Project window selection is not updated when search term is changed
How to reproduce:1. Open the attached “IN-107138” project2. In the Project tab search bar, enter “t:prefab”3. Select all visible ass... Read more
Burst throws a BC1051 error when the project contains a DefaultInterpola...
Slack discussion: here Reproduction steps:1. Open the attached “IN-107514_BurstInterpolationHandlerBug.zip“ project2. Wait for the B... Read more
System Memory leak with DX12 and HDRP when a second display is activated
Reproduction steps:1. Make sure you have two displays available for testing2. Open the attached “IN-105308.zip” project3. Open the “... Read more
Property field override bar does not update transparency correctly when ...
Steps to reproduce: Create a prefab with a serialized property field that accepts a GameObject In the Hierarchy, select the Prefab D... Read more
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