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Removing child with WheelCollider from parent with Rigidbody leads to cr...
Steps:1. Create cube, add rigidbody2. Create empty child for the cube, add Wheelcollider to this child.3. Move child object from par... Read more
Pressing ctrl does not enforce snapping
To reproduce:1. Open the attached project2. Drag a sprite to the scene view3. Try dragging it around4. Click ctrl while dragging5. N... Read more
White line appears/disappears when pressing the "Auto Highlight" button.
Small white line appears and disappears when pressing the "Auto Highlight" button. Please see attached video. To reproduce:- Open an... Read more
Automatic slicing of a sprite slices in a bad pattern
To reproduce:1. Import "littlewarrior.psd"2. Change it to sprite and set it to multiple3. Open the sprite editor4. Slice it automati... Read more
HingeJoint2D.referenceAngle is updated on every component value change
It should either be controlled through relative rotation of connected rigid body or be exposed and not changed during other value ch... Read more
No shadows using a custom shader on OpenGL
Steps to reproduce : - import the project attached using D3D9- switch the build platform to standalone and notice that the object ha... Read more
[WP8] Collision2D.relativeVelocity is always 0,0
To reproduce:1. Import repro package2. Open scene repro. It has two ships and plays a sound when the Collision2D.relativeVelocity.ma... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce:1. Create a uGUI button2. Create a new On Click event3. Set the camera as the object4. Select the functions > Behavi... Read more
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