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Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce: 1. Open the attached project (CustomInspectorTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy, selec... Read more
[XR][URP][Quest] Low frame rate in Oculus Quest build when MSAA is set t...
Reproduction steps: 1. Open the attached project "FramerateQuest.zip" 2. Make sure that MSAA is set to either 2x, 4x or 8x in the UR... Read more
Render Graph Viewer UI is overlapping when resizing the window
Steps to reproduce: 1) Download attached project and open in Unity 2) Go to Window >> Analysis >> Render Graph Viewer 3) Tr... Read more
Creating a UI Document takes too much time
How to reproduce: 1. Open the user's attached project 2. In the Assets folder of the Project window, right-click > Create > UI Toolk... Read more
Crash on vkGetInstanceProcAddr & DrawBuffersBatchModeEnabling with keywo...
How to reproduce: 1. Open the attached project from "CrashInVkGLES.zip" 2. Open Scene "SampleScene" 3. Enter Play Mode Reprodu... Read more
Find References shows Objects that are not referencing the Asset when MR...
How to reproduce: 1. Open the attached project "MRTK Test.zip" 2. In the Project Window search for "PressableButtonHololens2" 3. ... Read more
[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no De...
Reproduction steps: 1. Open the attached “RenderTextureCrash.zip” project 2. Change New Render Texture’s Dimension to 3D Expected r... Read more
"Null" is logged when printing "VisualElement.style" properties
How to reproduce: 1. Open project "Test project 1.zip" 2. Enter Play Mode and observe the Console window Expected result: "flex" is... Read more
Unity Editor frame rate drops when making many successive inputs
Reproduction steps: 1. Create a new 3D Unity project 2. Open the Profiler (Window -> Analysis -> Profiler) 3. Change the Profiler wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on