Search Issue Tracker
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce:1. Open the attached project (CustomInspectorTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy, select t... Read more
[XR][URP][Quest] Low frame rate in Oculus Quest build when MSAA is set t...
Reproduction steps:1. Open the attached project "FramerateQuest.zip"2. Make sure that MSAA is set to either 2x, 4x or 8x in the URP ... Read more
Render Graph Viewer UI is overlapping when resizing the window
Steps to reproduce: 1) Download attached project and open in Unity 2) Go to Window >> Analysis >> Render Graph Viewer 3)... Read more
Creating a UI Document takes too much time
How to reproduce:1. Open the user's attached project2. In the Assets folder of the Project window, right-click > Create > UI T... Read more
Crash on vkGetInstanceProcAddr & DrawBuffersBatchModeEnabling with keywo...
How to reproduce:1. Open the attached project from "CrashInVkGLES.zip"2. Open Scene "SampleScene"3. Enter Play Mode Reproducible wit... Read more
Find References shows Objects that are not referencing the Asset when MR...
How to reproduce:1. Open the attached project "MRTK Test.zip"2. In the Project Window search for "PressableButtonHololens2"3. Right-... Read more
[Backport] [MacOS] Crash on __pthread_kill when Render Texture has no De...
Reproduction steps:1. Open the attached “RenderTextureCrash.zip” project2. Change New Render Texture’s Dimension to 3D Expected resu... Read more
"Null" is logged when printing "VisualElement.style" properties
How to reproduce:1. Open project "Test project 1.zip"2. Enter Play Mode and observe the Console window Expected result: "flex" is lo... Read more
Unity Editor frame rate drops when making many successive inputs
Reproduction steps:1. Create a new 3D Unity project2. Open the Profiler (Window -> Analysis -> Profiler)3. Change the Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled