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Option for drag&drop of files and folders
Option for drag drop of files and folders Please see attached screen shot for details. Read more
Unity Bug Reporter should prompt to save the scene and project before se...
Unity Bug Reporter should prompt to save the scene and project before sending the project Read more
[IL2CPP] NotSupportedException is thrown if custom marshaler is used
1. Open attached project2. Build to iOS with IL2CPP3. NotSupportedException will be thrown Note: no repro with mono backend Read more
Skybox Workflow: Preview needs "Scene gizmo"
Unity 5 comes with a much improved Skybox handling and for PBS, Skyboxes are really important. In that context, the Preview for Skyb... Read more
Custom Merge/diff tool not selectable
- Users should have a way of selecting any application (or a subset of supported tools).-- I suggest to add a "Browse..." item on th... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps:1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views2) Attach ... Read more
[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor
The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://doc... Read more
[SerializedArray] Adding over 2000 elements to a serialized array causes...
To reproduce the issue follow the steps:1. Load "New Unity Project 1" project2. Load "EmptyArray" scene3. Find "keyword" array list ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal