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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.0.0b20
Issue ID
664054
Regression
No
Skybox Workflow: Preview needs "Scene gizmo"
Unity 5 comes with a much improved Skybox handling and for PBS, Skyboxes are really important. In that context, the Preview for Skybox materials should have the Scene Gizmo (which shows how the scene camera is currently oriented and also allows switching to each axis).
Without that kind of orientation, the Material Preview (which can also be put into its own view which is super-useful) is by far not as useful for previewing and tweaking Skyboxes as it could/should be.
What would make it even much better: Give us control over field of view in that preview!
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on object:runtime_invoke_void__this__ when opening a specific project
- Circle-shaped rendering artefacts visible in Local Volumetric Fog boundaries box in Scene view when Fog Distance is lower than 1
- “Fog Distance” property name and description is unclear in the Inspector window
- Crash with multiple stack traces when using Burst-Compiled Span.Fill()
- Broken compute shaders propagate via the cache server
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