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Lens Flare effect doesn't render when built on Oculus 2
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Build and Run to an Oculus Quest 2 device 3. Observe the Lens Flar... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{*}BlitScaleBias{*} is 0,0,0,0. *Steps:* # Download a... Read more
[Quest 2] Significant performance difference between Vulkan and OpenGLES...
Reproduction steps: 1. Open the attached project “ReproProject" 2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 d... Read more
Editor slows down on each subsequent run when using compute shaders
Reproduction steps: 1. Open the attached “Repro.zip” project 2. Open the “Assets/Tutorial01.unity” Scene 3. Enter the Play Mode ... Read more
PlayMode tests fail when using Gamepad shoulder buttons with Unity.Input...
How to reproduce: 1. Download and open the attached project 2. Open the Test Runner window 3. Press "Run All" Expected outcom... Read more
[VisionOS][iOS] Second camera functionality is broken on XR scene
Reproduction steps: 1. Open the attached “Repro“ project 2. Open the “Assets/Scenes/RenderTextureProblem.unity“ Scene 3. Enter th... Read more
[HDRP] Terrain displays the checker texture in Unlit Draw Mode despite a...
Steps to reproduce: # Open the attached project # Open the Test scene # Enable Unlit Draw Mode in the Scene View # Observe t... Read more
Rotation value change on the X-axis gets stuck when using transform.rota...
Reproduction steps: 1. Open the attached “RotationTransform.zip” project 2. Enter the Play mode 3. Select the “Cube” GameObject f... Read more
FrameTimingManager reports GPU time as if it had VSync wait time include...
Reproduction steps: 1. Open the attached “Repro” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Make sure the “Gr... Read more
Test Runner runs slower by around 1 second when "Busy Progress Delay" is...
How to reproduce: 1. Open the attached project "ProTiler.zip" 2. Open Window>General>Test Runner 3. Click "Run All" in the Test R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11