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0
votes
Fixed

Editor crashes when loading scene from UFPS AssetStore package

Global Illumination

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Feb 17, 2015

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Version/s: 5.0.0f2

Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more

0
votes
Fixed

[IL2CPP] Wrong packed date is thrown if built with IL2CPP

iOS

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Feb 16, 2015

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Version/s: 5.0.0f2

1. Open attached project2. Build to iOS3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more

0
votes
Fixed

WWW.Dispose sometimes hangs Unity on a very slow connection

Networking

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Feb 16, 2015

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Version/s: 4.6.2p1

To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the... Read more

0
votes
Fixed

[WP8] Serialization Weaver fails to resolve System.Windows.Visibility

WP8

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Feb 16, 2015

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Version/s: 4.6.2f1

To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more

0
votes
Fixed

Sprite mesh is visible when selecting parented sprites

2D

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Feb 15, 2015

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Version/s: 5.0.0f2

- Open scene SpriteMeshVisibleOnSelection in the attached project- Select gameobject Child1 and Ctrl+select Parent in HierarchyNotic... Read more

0
votes
Fixed

Unity crashes when opening scene after project upgrade from 4.6 to 5.0

Asset Loading

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Feb 15, 2015

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Version/s: 5.0.0f1

- Open a scene in the attached project- Move any object in the scene- Save the scene and close the editor- Reopen the Editor. The pr... Read more

3
votes
Fixed

[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more

0
votes
Fixed

ShaderForge PrePass shaders use wrong keyword in 5.0

Shaders

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Feb 14, 2015

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Version/s:

Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more

1
votes
Fixed

Unnecessary check is performed in a Rigidbody during the deactivation of...

Physics

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Feb 14, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open new project2. Create a single Capsule game object and attach a Rigidbody component to it3. In the Rigidbod... Read more

143
votes
Fixed

Objects lit by light probes appear brighter than static objects with sam...

Global Illumination

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Feb 13, 2015

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Version/s: 5.0.0f1

Reproduction steps: 1. Open the attached project "case_672202"2. Open Scene2 and wait for the the lighting to be built3. Notice that... Read more

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