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1
votes
Fixed

Crash on 'Compiling Scripts'

Scripting

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more

1
votes
Fixed

EditorWindow.update () is not called when UnityEditor is inactive

IMGUI

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Mar 09, 2015

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Version/s: 5.0.0f4

EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more

0
votes
Fixed

Audio/TextureImporter mixed platform strings

Asset - Importers

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Mar 08, 2015

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Version/s: 5.0.0f4

Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more

0
votes
Fixed

Changing Reflection Intensity at runtime via script doesn't work

Global Illumination

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Mar 08, 2015

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Version/s: 5.0.0f4

Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more

0
votes
Fixed

Project Wizard doesn't show last version used to open project

Editor - Other

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Mar 08, 2015

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Version/s: 5.1.0a2

To reproduce:1. Create project in older version of 5.0 or 5.12. Open project in latest version3. Save project4. Close editor5. Open ... Read more

0
votes
Fixed

[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles

WebGL

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more

0
votes
Fixed

[WSA] Mac OS .bundle folder in plugin directory causes error while build...

Windows Store Apps

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Mar 07, 2015

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Version/s: 5.0.0f4

If you have "random.bundle" in "plugins" folder and it has selected "Any platform" option in plugin importer, building to WSA it cau... Read more

0
votes
Fixed

PlayOneShot() gets reduced volume if the main script thread is busy or w...

Audio

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Mar 07, 2015

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Version/s: 5.0.0f4

How to reproduce:1. Open the attached project2. Open the scene "Scenes/audiostarttest"3. Press play4. You should be presented with 6... Read more

4
votes
Fixed

Instantiated prefab is placed in the center even when new position was s...

UI

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Mar 06, 2015

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Version/s: 5.0.0f4

To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that button is placed in the center even when new posit... Read more

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