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Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more
EditorWindow.update () is not called when UnityEditor is inactive
EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Updat... Read more
Audio/TextureImporter mixed platform strings
Reproducible on 5.0 and 5.1 versions; Issues:Methods in AudioImporter and TextureImporter that require a platform string argument, r... Read more
Changing Reflection Intensity at runtime via script doesn't work
Changing Reflection Intensity at runtime via script does not work. However, changing it manually in the editor works. RenderSettings... Read more
Project Wizard doesn't show last version used to open project
To reproduce:1. Create project in older version of 5.0 or 5.12. Open project in latest version3. Save project4. Close editor5. Open ... Read more
[WebGL] Particle System's 'Gravity Modifier' field doesn't affect particles
To reproduce:1. Open attached project2. Build and run WebGl build3. Notice that Gravity Modifier doesn't affect particles in WebGL Read more
[WSA] Mac OS .bundle folder in plugin directory causes error while build...
If you have "random.bundle" in "plugins" folder and it has selected "Any platform" option in plugin importer, building to WSA it cau... Read more
PlayOneShot() gets reduced volume if the main script thread is busy or w...
How to reproduce:1. Open the attached project2. Open the scene "Scenes/audiostarttest"3. Press play4. You should be presented with 6... Read more
Instantiated prefab is placed in the center even when new position was s...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that button is placed in the center even when new posit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code