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Shuriken: Sub emitters: Particles are offset from parent particles in sc...
1. Place default particle system 2. Add default birth sub emitter 3. Set emission to 5 Notice how when you scrub, you get a gap that... Read more
Old tags recreated when duplicating an object
To reproduce: - Create a new project - Create a cube - Select the cube object and go to 'Add Tag' in Inspector - Create 2 new tags -... Read more
SystemLanguage.Hugarian is missing an "n
There is both a SystemLanguage.Hugarian and a SystemLanguage.Hungarian definition in our scripting API. If there's no specific reaso... Read more
ImportPackage doesn't work in Play mode
ImportPackage doesn't work in Play mode. It's ok if it doesn't work, but it should give a warning at least. Read more
Unity's special folders should all be documented and documented in one p...
It would be great if the documentation listed them all and explained their behaviours: Assets Editor Plugins Resources Gizmos Strea... Read more
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Application.loadedLevelName doesn't report the correct level
Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more
Rotation by incrementing euler angle on x axis is confined to -90 to 90
Rotation by incrementing euler angle on x axis is confined to -90 to 90. To reproduce, uncomment line 20 in script Ship.cs to increm... Read more
Declaration of a variable with data type 'byte' appear as a Boolean
- Attached the ByteInEditor script to a GameObject - Select the object and look at the Inspector - The byte type variable shows up w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects