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[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...
Steps to reproduce this issue: - Open the attached project- Open 'test' scene- Observe 'parent' gamebobject in the scene view It sho... Read more
Wrong Japanese fallback font on iOS 8.2
On iOS 8.1 and the prior versions, “Hiragino Kaku Gothic ProN” is used as a fallback font for Japanese characters. On iOS 8.2, it se... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project- Open 'bug' scene- The two green spheres visualize the ends of the collid... Read more
[IL2CPP] Executable size increases beyond Apple's submission limits
To Reproduce: 1. Build project.2. Product > Archive in xCode.3. Click 'Show Package Content' on the generated archive file & ... Read more
[iOS] Metal crash with SetTargetBuffers
MTLTextureDescriptor has invalid pixelFormat (0) when trying to create a depth render texture with 4x MSAA Read more
[TextField] Arrow keys do not change caret position in OSX build (Both U...
Steps to reproduce this issue: 1. Open the attached project2. Create new scene3. Attach 'test' script onto any gameobject in the sce... Read more
WebGL AudioListener.volume has no effect
Reproduction steps:1. Open the attached project "WebGLAudioListener" and open the scene "AudioTest"2. Hit play in the editor, notice... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more
Crash when compressed asset bundle is loaded with CreateFromFile
To reproduce:1. Open attached project2. Click Bundles -> Load3. Editor crashes Read more
All about bugs
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Latest issues
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