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1
votes
Fixed

Spotlights: Shadows aren't cast if the range is too high

Shadows/Lights

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Jun 03, 2015

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Version/s: 5.0.2p3

To reproduce:1. Open the scene2. Press "play"3. Select the spotlight4. Change the range.Observe that if you change the range to 21 o... Read more

2
votes
Fixed

NetworkTransform has no way to validate client movement on the server.

Networking

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Jun 03, 2015

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Version/s:

NetworkTransform has no way to validate client movement on the server when in local-player-authority mode. Read more

0
votes
Fixed

NetworkTransform can be put on an object more than once

Networking

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Jun 03, 2015

-

Version/s:

NetworkTransform can be put on an object more than once. Should be restricted to one instance. Read more

0
votes
Fixed

[Material] Draging material on object throws error

Editor - Other

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Jun 03, 2015

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Version/s: 5.2.0a1

Draging material asset on object in scene view throws null reference exceptions. 1. Open scene "Test".2. Select material "New Materi... Read more

0
votes
Fixed

Deferred: AO texture not taken into account anymore in 5.2

Shaders

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Jun 03, 2015

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Version/s:

1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more

0
votes
Fixed

[WP8.1] Changing AntiAliasing settings causes crash

WP8.1

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Jun 03, 2015

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Version/s: 5.0.2p2

To reproduce:1. Open attached project.2. Build & run for WP8.13. The app crashes in about a second due to the fact that it's AA ... Read more

0
votes
Fixed

OnTriggerEnter/Stay callbacks when no collision is happening

Physics

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Jun 02, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open scene Scenes/Voodoo House Trigger.unity2. Play the scene- Note that the console has log messages about OnC... Read more

0
votes
Fixed

reproduction scenario for UnityEditor.UI.dll' is in timestamps but is no...

Assets Management

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Jun 02, 2015

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Version/s: 5.0.2f1

Repro: - Open Project- Change any letter in name of folder to it's oposite case (lower to upper or upper to lower).- Close Unity- Op... Read more

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