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"Texture creation failed" error when using Integer texture formats
Reproduction steps:1. Open the user’s attached project “ticket-1358812-decal-dbuffer.zip”2. Enter Play mode Expected result: The mul... Read more
MeshSkinning.Update takes too much time to execute
How to reproduce:1. Open the attached “2021GPUSkinning” project2. Select “Window” → “Analysis” → “Profiler” in the main menu3. Make ... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce:1. Open the attached package2. Set Shader Graph to None in Output Mesh3. Save changes Expected result: Changes are ... Read more
Entities TreeView clashes with UIElements.TreeView
Steps to reproduce: Open a new project in version 2022.1.3f1 Add the entities package by name from com.unity.entities Expected resul... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
Variable values in script are not updated after entering Play Mode for f...
How to reproduce:1. Open attached project2. In Editor open any Scene (e.g. Assets/Scenes/GameScene)3. Create any object in Hierarchy... Read more
Crash on LightProbesManager::Append when unloading Scene Async that cont...
How to reproduce: Open the attached project Open scene "SCENE1" Enter Play Mode In the Hierarchy enable the “LOADER_ACTIVATE_ME_FORT... Read more
[Ubuntu 20.04] Editor does not open when creating Cinematic Studio templ...
How to reproduce:1. Open UnityHub2. Click Create Project3. Find Cinematic Studio template and click Download Template4. Click Create... Read more
Silent crash when going to another scene for a second time
Reproduction steps:1. Open the user’s attached project2. Enter Play mode3. Click the hamburger menu in the upper right corner4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS