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Mouse Cursor is Stuck when accesses Mission Control on Mac OS and the Cu...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Cl... Read more
Right Alt is registered as Left Ctrl when the keyboard layout is not Eng...
How to reproduce: 1. Open the user-attached project “KeyboardInputTest” 2. Open the “Start” scene 3. Enter the Play Mode 4. Pres... Read more
Crashes on "__pthread_kill" when trying to run the Editor tests on a dif...
Reproduction steps: # Extract the attached project on M1 Mac # Reboot the M1 Mac by pasting this command “sudo /usr/bin/fdesetup... Read more
Expose Parse Escape Character
Expose Pase Escape Character through TextElement. (UXML) Note - Link to the forum where the issue was raised [https://forum.unity... Read more
"Texture creation failed" error when using Integer texture formats
Reproduction steps: 1. Open the user’s attached project “ticket-1358812-decal-dbuffer.zip” 2. Enter Play mode Expected result: ... Read more
MeshSkinning.Update takes too much time to execute
How to reproduce: 1. Open the attached “2021GPUSkinning” project 2. Select “Window” → “Analysis” → “Profiler” in the main menu 3. Ma... Read more
[VFX Graph] Changes are reverted on save when setting ShaderGraph to Non...
How to reproduce: 1. Open the attached package 2. Set Shader Graph to None in Output Mesh 3. Save changes Expected result: Cha... Read more
Entities TreeView clashes with UIElements.TreeView
Steps to reproduce: # Open a new project in version 2022.1.3f1 # Add the entities package by name from com.unity.entities Expecte... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
# Open the attached project "InputAndTMPInput-TestProject.zip" # In File > Build Settings make sure that the WebGL Platform is sele... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
# Open the attached project "InputAndTMPInput-TestProject.zip" # In File > Build Settings make sure that the WebGL Platform is sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead