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1
votes
Fixed

Dropdown Coroutine couldn't be started

UI

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Jan 03, 2016

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Version/s: 5.3.0f4

Reproduction steps:1) Open users attached project, and proceed to scene "1".2) Go into play mode, open UI dropdown menu and select a... Read more

0
votes
Fixed

[OSX] The game continues to receive mouse input when running in background

MacOS

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Jan 03, 2016

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Version/s: 5.3.1p1

Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more

62
votes
Fixed

When pressing outside the touchscreen keyboard on Android devices, wasCa...

Android

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Jan 03, 2016

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Version/s: 5.3.1f1

It is impossible to distinguish between pressing "DONE"/"OK" on the touchscreen keyboard and pressing outside the keyboard area on A... Read more

1
votes
Fixed

alreadyLightmapped value is not compatible with mixed lighting

Shadows/Lights

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Jan 03, 2016

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Version/s: 5.3.1p1

alreadyLightmapped API needs better support to work with new light modes. Reproduction steps:1) Download the new reproducible projec... Read more

23
votes
Fixed

Unloading a scene can destroy non-instantiated prefabs that are indirect...

Assets Management

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Jan 02, 2016

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Version/s: 5.3.0f4

How to reproduce:1. Open the attached project "UnloadSceneBug.zip"2. Open and play Scene13. Left Mouse Click to the game view, it wi... Read more

0
votes
Fixed

Integrated VR expects Oculus, regardless of actual target

VR

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Jan 02, 2016

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Version/s: 5.3.1p1

Regardless of what VR platform is being targeted, the Unity Editor always prints the following error message in the console when ent... Read more

8
votes
Fixed

"Prefab has multiple Transform components" error does not link to the co...

Editor - Other

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Jan 02, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached Unity project.2. Notice "Prefab has multiple Transform components! Removing them automatically w... Read more

1
votes
Fixed

relativeVelocity.magnitude is measured differently in 5.3

Physics2D

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Jan 01, 2016

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Version/s: 5.3.1p1

http://forum.unity3d.com/threads/bug-relativevelocity-magnitude-is-measured-differently-in-5-3-1p1.377116/#post-2458702 Read more

0
votes
Fixed

Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...

Assets Management

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Jan 01, 2016

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Version/s: 5.4.0b1

How to reproduce:1. Create a new project2. Save the scene3. Drag and Drop Main Camera from Hierarchy to project folder so it becomes... Read more

0
votes
Fixed

[Editor] Loading via asset bundle causes loss of information in shaders

Asset Bundles

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Dec 31, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project "StandardShaderAssetBundleTest.zip"2. Open "EmissionMissing"3. Drag a prefa... Read more

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