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Shadow disappears when caster goes off screen
To reproduce:1. Open attached project2. Build scene lighting3. Move camera to the right until cube is not visible in game view4. Not... Read more
[iOS][Metal] Custom shader compilation fails when using Metal graphics A...
Steps to reproduce: 1. Open the attached project2. Set the graphics API for iOS to 'Metal' (should be set by default)3. Build for iO... Read more
[iOS] WWW doesn't work with a link that redirects to another link on iOS
Steps to reproduce: 1. Open attached project (redirectLinkTest.zip)2. Build for iOS3. Build the Xcode project and run on iOS device ... Read more
[iOS][Metal] Significant performance degradation in 5.4 with some custom...
To Reproduce: 1. Build the attached project (761024_SimpleReproProject.zip) on Unity 5.4, 5.3 & 5.1.2. Observe that 'Fishlabs/Gr... Read more
Particle System initial module properties cannot be animated
Reproduction steps:1. Open attached project2. Open and play the "Scene" scene3. Notice that all particles are the same size (check "... Read more
[Profiler] Parent processes show wrong Time if it's a bigger number
Repro steps:1)Launch the attached project2)Open the profiler3)Click "Profile Editor"4) Choose the menu item "Test / Bug". This will ... Read more
Rotation values are jumping randomly when changing them in play mode
Steps to reproduce: 1. Create new or import attached project.2. Select any game object (cube or camera).3. Press play.4. Set rotatio... Read more
Mixer reverb effects are getting cut off early
An audio source that goes through a mixer reverb effect gets cut off prematurely. Reproduction Steps:1. Build & Run the attached... Read more
Clicking/Reimporting .dll file throws GetLocalisedString error
Repro steps:1) Open the project2) Click on the only .dll file in the project(if no error, try to reimport the .dll)3) Notice the err... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject