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[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThre...
Steps to repro: 1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch the exe with -force-d3d12 -... Read more
[DX11] UI flickering/distortion when using multi core
Steps to repro: 1. Download this build: https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch with -force-d3d11 -force-gfx-job... Read more
[iOS]Crash in UnityGFXDeviceWorker on startup
1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54").2. Observe that the app crashes on startup with back... Read more
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.2. Click 'Authenticate' button to l... Read more
[RealtimeReflectionProbes] Building scene which has realtime reflection ...
Steps to reproduce: 1. Open attached project "767560.zip"2. Open scene "Assets/Scenes/repro"3. Build it4. Unity hangs or crahes if u... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
[VR] Toggling off VRSettings.enabled breaks FOV in Standalone player
When VRSettings.enabled is switched from true to false via API in a standalone VR-enabled player, the Field-of-View becomes incorrec... Read more
[Shuriken] Particle system does not simulate in editor when it is re-ena...
Steps to reproduce: 1. Download and import attached project. (AutoSimulate.zip)2. Open scene: main.3. Select Green particle system.4... Read more
Crash in AudioProfiler::CaptureChannelGroup while playing audio
Steps to reproduce: 1. Open attached project.2. Press play in Editor.3. In game menu press "Start Game", then on drop down menu in g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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