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0
votes
Fixed

[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThre...

DirectX

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Feb 04, 2016

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Version/s:

Steps to repro: 1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch the exe with -force-d3d12 -... Read more

0
votes
Fixed

[DX11] UI flickering/distortion when using multi core

DirectX

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Feb 04, 2016

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Version/s:

Steps to repro: 1. Download this build: https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch with -force-d3d11 -force-gfx-job... Read more

0
votes
Fixed

[iOS]Crash in UnityGFXDeviceWorker on startup

iOS

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Feb 04, 2016

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Version/s: 5.4.0b5

1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54").2. Observe that the app crashes on startup with back... Read more

0
votes
Fixed

[iOS] Application not paused when Game Center overlay screens from Socia...

iOS

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Feb 04, 2016

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Version/s: 5.3.2p2

To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.2. Click 'Authenticate' button to l... Read more

1
votes
Fixed

[RealtimeReflectionProbes] Building scene which has realtime reflection ...

Global Illumination

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Feb 03, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "767560.zip"2. Open scene "Assets/Scenes/repro"3. Build it4. Unity hangs or crahes if u... Read more

0
votes
Fixed

[UWP][WSA] scene starts with Unity splash screen

Windows Store Apps

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Feb 03, 2016

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Version/s: 5.3.1f1

On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more

0
votes
Fixed

[VR] Toggling off VRSettings.enabled breaks FOV in Standalone player

VR

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Feb 03, 2016

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Version/s: 5.3.2p2

When VRSettings.enabled is switched from true to false via API in a standalone VR-enabled player, the Field-of-View becomes incorrec... Read more

1
votes
Fixed

[Shuriken] Particle system does not simulate in editor when it is re-ena...

Shuriken

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Feb 03, 2016

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Version/s: 5.3.2p2

Steps to reproduce: 1. Download and import attached project. (AutoSimulate.zip)2. Open scene: main.3. Select Green particle system.4... Read more

0
votes
Fixed

Crash in AudioProfiler::CaptureChannelGroup while playing audio

Audio

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Feb 03, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project.2. Press play in Editor.3. In game menu press "Start Game", then on drop down menu in g... Read more

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