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3
votes
Fixed

Shadow Cascades change relatively with the camera's Far Clipping Plane

Shadows/Lights

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Aug 02, 2016

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Version/s: 5.4.0f3

Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce:1. Open the attached p... Read more

2
votes
Fixed

Writing to Editor.log issues 2X IO calls for each byte written

Scripting

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Aug 12, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Run Process Monitor2. Open Unity3. In process monitor find IO calls to editor.log4. Notice that two different... Read more

0
votes
Not Reproducible

In scene view clicking on a 3D object but not selecting the Translate or...

Scene/Game View

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Aug 12, 2016

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Version/s: 5.4.0p1

Repro steps:1. Open "Click Select" project2. Open "Selecting Objects" scene3. Click on a cube4. Make sure that Translate or Scale bo... Read more

0
votes
Fixed

Profiler is not being updated when RunInBackground is checked and editor...

Profiling

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Aug 12, 2016

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Version/s:

Steps to reproduce:1. open any unity project2. check Run in background in player settings3. open profiler4. enter play mode5. lose f... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

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Aug 12, 2016

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Version/s: 5.3.6f1

Reproduction steps:1. Open the attached project.2. Open the "shader bug" scene.- "Tile01 Variable" game object is rendered gray.3. O... Read more

0
votes
Won't Fix

Exporting a material includes textures that were assigned to other shaders

Asset - Database

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Aug 10, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open the attached project2. Select the 'mat' material3. Assign texture '1' to Albedo and texture '2' to Height... Read more

0
votes
Fixed

2D Collider with it's size changed from a script does not detect other 2...

Physics2D

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Aug 12, 2016

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Version/s: 5.3.5f1

2D Collider with its size(radius etc.) changed using a script does not detect other 2D colliders entering and exiting it unless it c... Read more

0
votes
By Design

Warning using System.Windows.Forms after standalone windows build

Deployment Management

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Aug 12, 2016

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Version/s: 5.4.0b25

Steps to reproduce: 1. Open attached project2. Open scene "test"3. Build and run project4. Notice warning: System.Windows.Forms.dll ... Read more

0
votes
By Design

Changing the standard shader render mode via script doesn't work in build

Shaders

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Aug 13, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Create a new Unity 3D project2. Import attached Unitypackage3. Open "Demo" scene4. Press play5. Try to move th... Read more

0
votes
Fixed

switching blend trees using Crossfade causes a very slow transition if a...

Animation

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Aug 13, 2016

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Version/s: 5.4.0f2

Steps to reproduce:1. Open attached project2. Open "test" scene3. Press play4. Click RMB and observe normal transition between defau... Read more

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