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Shadow Cascades change relatively with the camera's Far Clipping Plane
Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce:1. Open the attached p... Read more
Writing to Editor.log issues 2X IO calls for each byte written
Steps to reproduce: 1. Run Process Monitor2. Open Unity3. In process monitor find IO calls to editor.log4. Notice that two different... Read more
In scene view clicking on a 3D object but not selecting the Translate or...
Repro steps:1. Open "Click Select" project2. Open "Selecting Objects" scene3. Click on a cube4. Make sure that Translate or Scale bo... Read more
Profiler is not being updated when RunInBackground is checked and editor...
Steps to reproduce:1. open any unity project2. check Run in background in player settings3. open profiler4. enter play mode5. lose f... Read more
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps:1. Open the attached project.2. Open the "shader bug" scene.- "Tile01 Variable" game object is rendered gray.3. O... Read more
Exporting a material includes textures that were assigned to other shaders
Reproduction steps:1. Open the attached project2. Select the 'mat' material3. Assign texture '1' to Albedo and texture '2' to Height... Read more
2D Collider with it's size changed from a script does not detect other 2...
2D Collider with its size(radius etc.) changed using a script does not detect other 2D colliders entering and exiting it unless it c... Read more
Warning using System.Windows.Forms after standalone windows build
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Build and run project4. Notice warning: System.Windows.Forms.dll ... Read more
Changing the standard shader render mode via script doesn't work in build
Steps to reproduce:1. Create a new Unity 3D project2. Import attached Unitypackage3. Open "Demo" scene4. Press play5. Try to move th... Read more
switching blend trees using Crossfade causes a very slow transition if a...
Steps to reproduce:1. Open attached project2. Open "test" scene3. Press play4. Click RMB and observe normal transition between defau... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code