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[Anti-Aliasing / Depth of Field] New effect scripts cause occasional UI ...
New Anti-Aliasing + Depth of Field effects on camera cause UI images in the vicinity to momentarily swap with what looks like a scra... Read more
Draw order of UI elements isn't consistent
Steps to reproduce: 1. Open attached project2. Open scene "LayerError"3. Run it4. Notice that draw order of blue and green rectangle... Read more
[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_7707952. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
[iOS]Social.LoadUsers callback is never getting called
To reproduce:1. Open project the user sent in the email (not the one attached to the bugreport, but the one called gamecenterdemo.zi... Read more
5.4.0b5: Regression: "Batches", "Saved by batching" and "SetPass" calls ...
Rendering stats in 5.4 (b5) display double the amount of batches/setpass calls than before. Read more
CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce:1. Download and open project "TradeMilk2016"2. Open scene "Scenes/Vuforia-VideoPlayback"3. Play the scene or clic... Read more
[WSA][UWP] D3D type failing to display touchscreen keyboard on Windows S...
Building to UWP platform D3D solution type, touchscreen keyboard doesn't open selecting input fields. Since this is by design, it sh... Read more
[MSE] Opening second scene in playmode, loads two scenes in the next pla...
Opening another scene while in play mode, exits play mode, and then after pressing play two scenes are loaded - Create 'scene1'- Cre... Read more
5.4, IsFinite(outDistanceForSort) error messages, something to do with w...
- Open attached project- Open scene "level2"- Enter play mode Actual: See error messages in consoleIsFinite(outDistanceForSort)Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved