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[WebGL] built scene just shows black canvas
-e: see title, scene should show normal content but instead just shows black -repro:--open attached project or just create a new emp... Read more
[HDR] Color picker normalized hex code is wrong
Project Steps:1. Select material blue2. Open color picker for Emission color3. Set Color to white and move intesity slider above 14.... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip"2. In project tab, select "Referencer"3. Unity crashes at Component_Get... Read more
[Anti-Aliasing / Depth of Field] New effect scripts cause occasional UI ...
New Anti-Aliasing + Depth of Field effects on camera cause UI images in the vicinity to momentarily swap with what looks like a scra... Read more
Draw order of UI elements isn't consistent
Steps to reproduce: 1. Open attached project2. Open scene "LayerError"3. Run it4. Notice that draw order of blue and green rectangle... Read more
[iOS/tvOS] Artifacts appears on materials Standard shader with metallic ...
1. Open repro_7707952. Build to tvOS Note: artifact intensity increases if it's further away from camera Read more
[iOS]Social.LoadUsers callback is never getting called
To reproduce:1. Open project the user sent in the email (not the one attached to the bugreport, but the one called gamecenterdemo.zi... Read more
5.4.0b5: Regression: "Batches", "Saved by batching" and "SetPass" calls ...
Rendering stats in 5.4 (b5) display double the amount of batches/setpass calls than before. Read more
CheckDisalowAllocation fatal error when playing the scene or selecting V...
Steps to reproduce:1. Download and open project "TradeMilk2016"2. Open scene "Scenes/Vuforia-VideoPlayback"3. Play the scene or clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names