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No FAT/x86 device filters for Android in Player settings in b13
There are no FAT/x86 device filters in Player settings for Android in b13 Read more
[iOS Simulator] Linker errors are thrown when trying to run project on s...
Linker errors are thrown when trying to run project on iOS simulator Read more
plugin crash on initialization at 0 width
-e: Unity Web Player is initialized in a div that has 0 width. In IE, Firefox, and Chrome, this results in a "Couldn't switch to req... Read more
[Terrain] Long baking times for non-default terrain sizes
To reproduce: 1. Create a terrain 2. Resize it to 100x100 or 1000x1000 3. Notice how much longer it gets (due to Clustering for smal... Read more
OnApplicationQuit is not invoked
-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro: --Build for Windows or MacOS X --execute --NOTI... Read more
GI: Crash when selecting directory with no write access as the GICache l...
Steps to reproduce: 1. Create a new project 2. Go to Preferences 3. Select GI Cache tab 4. Enable custom cache location 5. Insert a... Read more
Procedural Skybox is broken on specific WP devices
Steps to reproduce: 1. Build and run any project which uses Procedural skybox. Either as WP8 or WP8.1 application. 2. Observe artifacts Read more
Cannot open a project using file -> open project -> open other
Steps to reproduce: 1. Open any project 2. Go to file -> open project -> open other 3. Select any other project and confirm selectio... Read more
Editor crashes when creating/duplicating/renaming big cubemaps
Steps to reproduce: 1. Create a new project 2. Import attached image 'ff01_00_Sun_Shore_16k' (or use any other big (at least 8k) ima... Read more
Regression: material.SetFloat crashes Unity
To reproduce this bug: 1. Open the attached project 2. Open the "crash" scene. 3. Edit the "CrashyComponent.cs" file 4. Uncomment L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object