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Particle System Trails are connected to the wrong particle after removin...
How to reproduce:1. Open project “PrototypeProjectileSystem.zip”2. Enter Play Mode3. Wait 20 seconds and observe the Game view Expec... Read more
"Resolving a destination texture that is NULL" happens in editor when ms...
Reproduction steps: Open the attached project Open the Frame Debugger (Window > Analysis > Frame Debugger) Click on the “Enabl... Read more
Texture2DArray depth format does not work when using MacOS with an M1 Ma...
Reproduction steps: Open the attached project Open the “/Assets/TestTextureArray.unity” Scene Enter the Play Mode Make sure that “Cr... Read more
Cursor's static properties does not change when changing the Cursor's st...
Reproduction steps:1. Open the “New2022Project” project2. Assign the “CursorLockOnly.cs” script to the “Main Camera” GameObject3. En... Read more
Light's Culling Mask does not work with Scriptable Renderer Feature when...
How to reproduce:1. Open the user’s attached project2. Open the Game window and observe the Cube3. In the Hierarchy window select th... Read more
[WebGL] Depth of Field is less blurry in Build when compared to Game View
How to reproduce:1. Open the attached project "DoFTest.zip"2. Build and Run the Scene "SampleScene" for WebGL3. Compare the view in ... Read more
Scene bundle is not rebuilt when SBP cache is not cleared
Reproduction steps:1. Open the attached project “ExecutionOrderAndBundle.zip”2. Click Build > New Build > Default Build Script... Read more
Mesh doesn't get rendered in Player when using Graphics.DrawMeshInstanced
How to reproduce:1. Open the attached project “IN_7570”2. Open “SampleScene” in Scenes3. Enter the Play Mode4. Observe the Game View... Read more
View is flickering when the UI Camera is active if the URP setting “Tran...
How to reproduce:1. Build And Run the attached project on an iOS device2. Observe the view Expected result: A cycle of a blue screen... Read more
"DllNotFoundException" is printed in Xcode when using "File.SetAttribute...
How to reproduce:1. Build And Run the “Hidden.zip” project on an iOS device2. Observe the Xcode’s console window Expected result: “D... Read more
All about bugs
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