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Canvas Background foldout in UI Builder does not open/close when clicked...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder window (Window > UI Toolkit &g... Read more
[RayTracing] Updating NV graphics drivers to 595.79 causes SystemInfo.su...
Updating NV graphics drivers to 595.79 causes SystemInfo.supportsInlineRayTracing to become false. Regressed after NVIDIA driver upd... Read more
Shader variants are erroneously stripped from Player build
Reproduction steps:1. Open the attached project "ReproProject"2. Open the scene “Game” located at Assets/Scenes folder3. Enter Play ... Read more
Crash on abort("OOM") at jsStackTrace when playing a specific built WebG...
How to reproduce:1. Open the attached IN-124183 project on WebGL platform2. Build and run the project3. After the game loads in, pre... Read more
The snapToHeightmap parameter of the SetTreeInstances method is ignored ...
How to reproduce:1. Open the attached “IN-136057“ project2. Open the “SampleScene“ scene3. Enter Play mode4. In the Game view, note ... Read more
Shader Graph Main Preview stops responding and freezes when refocusing E...
Steps to reproduce: Create a new project using Universal 3D template Create a Lit Shader Graph In the Shader Graph, right-click >... Read more
Input Debugger window naming is inconsistent with the window title being...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open Analysis dropdown (Window > Analysis) Observe... Read more
Fixture gets lost when running tests with Assembly Attached Action
How to reproduce:1. Open the attached “IN-134698” project2. Open the Test Runner window; Window > General > Test Runner3. Pres... Read more
Foldouts in the Input Debugger window do not open when clicked on the fo...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Input Debugger window (Window > Analysis ... Read more
Input Debugger window has no minimum size and can be resized to the poin...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Input Debugger window (Window > Analysis ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor