Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.11f1
6000.4.0f1
6000.5.0a9
6000.6.0a2
Issue ID
UUM-137124
Regression
No
Input Debugger window naming is inconsistent with the window title being “Input Debug” while the name in the Window dropdown is “Input Debugger”
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open Analysis dropdown (Window > Analysis)
- Observe the Input Debugger title
- Open the Input Debugger window (Window > Analysis > Input Debugger)
- Observe the window title
Actual results: Title in the dropdown is Input Debugger, title in the window is Input Debug
Expected results: Both dropdown and window names match
Reproducible with versions: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9
Can’t test with versions: 6000.0.70f1 (due to no Input Debugger window)
Tested on (OS): MacOS Silicon Tahoe 26.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment