Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.3.11f1
6000.4.0f1
6000.5.0a9
6000.6.0a2
Issue ID
UUM-137124
Regression
No
Input Debugger window naming is inconsistent with the window title being “Input Debug” while the name in the Window dropdown is “Input Debugger”
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open Analysis dropdown (Window > Analysis)
- Observe the Input Debugger title
- Open the Input Debugger window (Window > Analysis > Input Debugger)
- Observe the window title
Actual results: Title in the dropdown is Input Debugger, title in the window is Input Debug
Expected results: Both dropdown and window names match
Reproducible with versions: 6000.3.11f1, 6000.4.0f1, 6000.5.0a9
Can’t test with versions: 6000.0.70f1 (due to no Input Debugger window)
Tested on (OS): MacOS Silicon Tahoe 26.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment