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[OSX][x64] Player crashes in screen selector when pressing enter
Reproduction steps:1. Open x86_64 OSX app.2. Navigate to Input tab in screen selector3. Press several different letters and the Ente... Read more
[Particle System] invalid gravity modifier results in console spam
1) Open attached project2) Click on particle system in the hierarchy3) Observe the particle system simulate nicely4) Now set the Gra... Read more
[SinglePassStereo] SPS + deferred + spotlights = no lighting
1) Download project and setup Vive2) Enter Play mode3) Observe the spotlight does not cast light or shadow onto the cube. Additional... Read more
[UI] Ambient lighting doesn't affect colored UI Text
Steps to reproduce:1) Open the attached project (TextLighting.zip).2) Open the scene 'Example.unity'.3) Enter playmode.- Notice how ... Read more
[RawImage] Crash when exiting after destroying mainTexture
Repro steps:1) Open the project and Bug.scene in it2) Play and press Load Image in Game View3) Wait for the Image to load4) Click De... Read more
Black terrain patches in standalone builds
Steps to reproduce:1.Open attached project "case_793553 repro"2."Build and run" this scene3.Notice black terrain patches in the corn... Read more
[AspectRatioFitter] Scene is marked dirty although no changes were made
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Press Ctrl+n to create new scene4. Note that Unity prompts d... Read more
[Particle System] Start Size resets to 1 if not specified in Emit Params
Steps to reproduce:1. Open attached project and its scene "test"2. Select "Particle System" in the hierarchy and set its "Start Size... Read more
[Profiler] CPU Usage becomes black after destroying RawImage.mainTexture
Repro steps:1) Open the project and Bug.scene2) Open up the Profiler3) Play the scene4) Press the Destroy button in the Game View5) ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code