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[IL2CPP] Application hangs when Assembly.GetName() is called from multip...
How to reproduce:1. Open the attached “AssemblyGetNameRepro.zip” project2. Build and run the Player with Android as the selected pla... Read more
Scripts do not have a changed icon in the Project and Inspector windows ...
Steps to reproduce:1. Open the attached “IN-135694.zip” project2. Navigate to the Project window3. Observe the “NewMonoBehaviourScri... Read more
Addressables AsyncOperation.PercentComplete returns innaccurate progress...
How to reproduce:1. Open the attached “IN-136986“ project2. Open the “SampleScene“ scene3. Open the Addressables Groups window (Wind... Read more
Resizing the right pane in Systems window causes text to overlap for Que...
Steps to reproduce:1. Create new Unity project2. Install Entities package via Package Manager window3. Open Systems window (Window &... Read more
[XRIT][Usability] A warning is not ouputted if a Standalone Input Module...
Steps to reproduce:1. Open the attached project "Project.zip"2. Connect Meta link to Quest 2/3/3S3. Open "Assets/Scenes/MainScene.un... Read more
Canvas Background foldout in UI Builder does not open/close when clicked...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the UI Builder window (Window > UI Toolkit &g... Read more
[RayTracing] Updating NV graphics drivers to 595.79 causes SystemInfo.su...
Updating NV graphics drivers to 595.79 causes SystemInfo.supportsInlineRayTracing to become false. Regressed after NVIDIA driver upd... Read more
Shader variants are erroneously stripped from Player build
Reproduction steps:1. Open the attached project "ReproProject"2. Open the scene “Game” located at Assets/Scenes folder3. Enter Play ... Read more
Crash on abort("OOM") at jsStackTrace when playing a specific built WebG...
How to reproduce:1. Open the attached IN-124183 project on WebGL platform2. Build and run the project3. After the game loads in, pre... Read more
The snapToHeightmap parameter of the SetTreeInstances method is ignored ...
How to reproduce:1. Open the attached “IN-136057“ project2. Open the “SampleScene“ scene3. Enter Play mode4. In the Game view, note ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings