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Votes
0
Found in
3.4.0
Issue ID
UUM-137143
Regression
No
[XRIT][Usability] A warning is not ouputted if a Standalone Input Module or Input System UI Input Module component is already present in the Scene, thus preventing Input Handling
Steps to reproduce:
1. Open the attached project "Project.zip"
2. Connect Meta link to Quest 2/3/3S
3. Open "Assets/Scenes/MainScene.unity" and enter Play Mode
4. Tilt the left controller so that a button appears on the wrist
5. Try pressing the button with the right controller, no input is detected because the Scene already contains an EventSystem GameObject with a Input System UI Input Module
Actual Result: no warning is outputted
Expected Result: a warning is outputted in the console notifying the user that a Standalone Input Module or Input System UI Input Module is already present in the scene and that input wont work as expected
Reproducible with: XRIT 3.4.0 (6000.0.71f1, 6000.3.11f1, 6000.4.0f1, 6000.5.0a9, 6000.6.0a1 )
Environment tested: Windows 11 25H2
Notes:
-Issue only reproduces if a Standalone Input Module or Input System UI Input Module is already present in the Scene, this is expected as stated here: [https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/manual/xr-ui-input-module.html?q=XR%20Input%20module]
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