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0
votes
Won't Fix

Baking terrains with GPU PLM results in a system lock-up or crash on Int...

Progressive Lightmapper

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Aug 03, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3

Steps to reproduce: Download and open LightmapAA.zip project Open TestScene03 Make sure that Progressive GPU is selected as the baki... Read more

2
votes
Fixed

Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...

Mesh

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Jun 14, 2022

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Version/s: 2019.4.33f1, 2020.3.24f1, 2021.1.28f1, 2021.2.5f1, 2022.1.0b1, 2023.1.0a16, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open user's attached project2. Press Play Expected result: Editor successfully enters Play ModeActual result: ... Read more

0
votes
Won't Fix

Mouse scroll value is not updated correctly in Build when project is bui...

MacOS

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Aug 03, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the attached project "InputSystem.zip"2. Open "Assets > QA > Tests > KeyboardMouseBasic > ISX_K... Read more

0
votes
By Design

Selecting big audio files in the Project window causes the editor to cal...

Audio Authoring

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Aug 03, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

Reproduction steps: Open the user attached project Click on the asset contained in Assets/Sounds/Music Observe the editor Expected r... Read more

0
votes
Fixed

[UI Toolkit] Dropdown menu overlay is visible after exiting Play Mode

UI Toolkit Controls

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Aug 04, 2022

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Version/s: 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the user’s attached project2. Enter Play Mode3. Click on the gear icon at the top right4. Open the “Droplis... Read more

0
votes
Won't Fix

Player crashes when process's priority is set to High and using IL2CPP S...

IL2CPP

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.7f1, 2022.1.11f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Open the attached project “IN_8378.zip”2. Press Edit → Projects Settings → Player3. Set Scripting Backend to IL2... Read more

0
votes
Won't Fix

Fixed size buffers do not get serialized when used in generic structs

Serialization

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4, 2023.2.0a1

Reproduction steps: Open the attached project Open the “/Assets/TestPrefab.prefab” Prefab Observe the “Test Script” Component in the... Read more

0
votes
Won't Fix

Unclearable "Diagnostic switches are active" warning duplicates every ti...

Settings Window Framework

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Aug 04, 2022

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Version/s: 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a5

How to reproduce:1. Open the user’s attached “UrpMatConversion” project2. In the main menu bar, select “Edit” → “Preferences…”3. Sel... Read more

0
votes
Fixed

A warning is not shown about Tilemap's normal map texture being bigger t...

2D

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Aug 04, 2022

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Version/s: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

Reproduction steps: Open the user attached project Open the “SampleScene” scene Observe the Game view, tilemap has a normal map effe... Read more

0
votes
Won't Fix

New line is added in the Memory Profiler search bar when entering "\n"

Text (TextCore)

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Aug 04, 2022

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Version/s: 2022.1.12f1, 2022.2.0b3, 2023.1.0a4

How to reproduce:1. Create a new project2. Add a Memory Profiler package to the project3. Open Memory Profiler (Window > Analysis... Read more

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