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The ParticleSystem "simulate" method is inaccurate when simulating a hig...
Reproduction steps: 1. Open the “PS_test.zip” project 2. Open the “SampleScene” and Enter Play mode 3. Observe the Scene view (e... Read more
[iOS] nw_read_request_report crash
How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Tick the "Offline" and "Loc... Read more
Crash with VCCache::GetEntry when trying to access Perforce API in a scr...
Reproduction steps: 1. Open the attached project 2. If the Editor does not crash, close it 3. Edit the "Assets/TestAsset.test" fi... Read more
XR interactable GameObjects are not syncing properly over the network wh...
Reproduction steps: # Open the user’s attached project “peerium_labs_URP_SimplifiedForNetworkSockedIssueRepro.zip” # Build for PC S... Read more
Returned "TimeSpan" value is 0 when the Test Runner tests have been com...
How to reproduce: 1. Open the attached user project 2. Open the Test Runner (Window > General > Test Runner) 3. Select PlayMode at t... Read more
[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...
Reproduction steps: 1. Open the attached “ReproProject” project 2. Open the “SCENE” scene 3. Enter the Play Mode Expected resu... Read more
Sprite is rendered differently in Game and Scene View when LUT size is d...
How to reproduce: 1. Open the “IN-46536_repro.zip“ project 2. Open the “Game“ scene and observe the “Background“ GameObject 3. Sw... Read more
Values entered for Cinemachine Spline Cart are not saved when the Method...
How to reproduce: 1. Open any project with Cinemachine 3.0.0-pre.9 or newer installed 2. Add to any GameObject Component "Cinemach... Read more
CreateAsset does not persist keywords set to a material
Steps to reproduce: 1. Open the user's attached project "MaterialKeywordBug.zip" 2. Select the menu item "Bug -> Create Material" ... Read more
All about bugs
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