Search Issue Tracker

0
votes
Active

The ParticleSystem "simulate" method is inaccurate when simulating a hig...

--

-

Mar 19, 2024

-

Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 6000.0.0b11

Reproduction steps: 1. Open the “PS_test.zip” project 2. Open the “SampleScene” and Enter Play mode 3. Observe the Scene view (e... Read more

5
votes
Active

[iOS] nw_read_request_report crash

--

-

Feb 03, 2023

-

Version/s: 2022.2.5f1, 2022.3.0f1, 2023.1.3f1

How to reproduce: 1. Download and open the attached project 2. Build and deploy the project to iOS 3. Tick the "Offline" and "Loc... Read more

0
votes
Active

Crash with VCCache::GetEntry when trying to access Perforce API in a scr...

--

-

Oct 14, 2022

-

Version/s: 2021.3.12f1, 2022.2.0b11, 2023.1.0a14

Reproduction steps: 1. Open the attached project 2. If the Editor does not crash, close it 3. Edit the "Assets/TestAsset.test" fi... Read more

0
votes
Active

XR interactable GameObjects are not syncing properly over the network wh...

--

-

Sep 26, 2022

-

Version/s: 2021.3.2f1

Reproduction steps: # Open the user’s attached project “peerium_labs_URP_SimplifiedForNetworkSockedIssueRepro.zip” # Build for PC S... Read more

0
votes
Active

Returned "TimeSpan" value is 0 when the Test Runner tests have been com...

--

-

Sep 27, 2022

-

Version/s: 2020.3.39f1, 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11

How to reproduce: 1. Open the attached user project 2. Open the Test Runner (Window > General > Test Runner) 3. Select PlayMode at t... Read more

0
votes
Active

[Player Settings] [Common] [Rendering] - Static and Dynamic Batching sho...

--

-

Apr 18, 2024

-

Version/s: 6000.0.0b16

*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a build profile and add a player settings to it (press Customize... Read more

0
votes
Active

Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...

--

-

Nov 17, 2023

-

Version/s: 2021.3.32f1, 2022.3.14f1

Reproduction steps: 1. Open the attached “ReproProject” project 2. Open the “SCENE” scene 3. Enter the Play Mode Expected resu... Read more

2
votes
Active

Sprite is rendered differently in Game and Scene View when LUT size is d...

--

-

Jul 13, 2023

-

Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23, 2023.3.0a3

How to reproduce: 1. Open the “IN-46536_repro.zip“ project 2. Open the “Game“ scene and observe the “Background“ GameObject 3. Sw... Read more

0
votes
Active

Values entered for Cinemachine Spline Cart are not saved when the Method...

--

-

Oct 26, 2023

-

Version/s: 2022.3.11f1, 2023.1.17f1, 2023.2.0b14, 2023.3.0a11

How to reproduce: 1. Open any project with Cinemachine 3.0.0-pre.9 or newer installed 2. Add to any GameObject Component "Cinemach... Read more

0
votes
Active

CreateAsset does not persist keywords set to a material

--

-

Feb 01, 2023

-

Version/s: 2022.2.5f1, 2023.1.0b1

Steps to reproduce: 1. Open the user's attached project "MaterialKeywordBug.zip" 2. Select the menu item "Bug -> Create Material" ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.