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[Android][OpenGLES3] Objects with Shaders flickering when using URP + Ca...
Reproduction steps: 1. Open project "CameraStackRecordingIssue-2020.2.zip" 2. Open "SampleScene" 3. Build And Run on Android Expec... Read more
Package Manager registration events are not triggered when changing regi...
*Description:* When switching the registry of an already installed package without changing its version, the Unity Package Manage... Read more
[UI Toolkit] Loading an invalid UXML and cloning root on it gives NullRe...
Steps to reproduce: 1. Open the attached project 2. From the menu bar Select QuickTool -> Open 3. Observe the console Expected resu... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Preserved fields are stripped when the assembly is not referenced
How to reproduce: 1. Open the “IL2CPPReference.zip“ project 2. Open the “SampleScene“ 3. Build and run the project using IL2CPP back... Read more
[DX12] Editor crashes on ComputeShader::BeforeDispatch when using using ...
How to reproduce: 1. Extract the attached project 2. Execute the following command - Unity.exe -batchmode -runTests -assemblyNames “... Read more
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro) 2. Open the TerrainRepro scene 3. Generate lighting ... Read more
Animation fails to import with certain Start parameter values
Reproduction steps: 1. Open the user project AdditiveAnimationTest 2. Open the Neo_Walk_StrafeAimDwn_ADD import settings 3. Drag RI... Read more
InputField does not clear placeholder text when clicking inside the field.
Version 5.1.1f1 (2046fc06d4d8) Fri, 27 Mar 2015 09:26:51 GMT Branch: 5.1/release Description: When clicking in the input field, th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder