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[Android] Crash on Samsung Moohan when trying to profile the application
How to reproduce:1. Choose an Android platform in the “File > Build Settings“2. Enable “Autoconnect Profiler“3. Build and Run to ... Read more
Editor closes and does not reopen after applying changes to GPU Baking D...
Reproduction steps:1. Create a new project2. Open Lighting window (Window > Rendering > Lighting)3. Change GPU Baking Device t... Read more
APV baking extracts scene data synchronously, resulting in lightmap pack...
Steps to reproduce: Open the linked Git Project Navigate to Window > Rendering > Lighting If there's no Lighting Settings Asse... Read more
Selection is not updated when itemsSource is filtered in MultiColumnList...
How to reproduce:1. Open the “IN-112304_ListViewBug“ project2. Open the “SampleScene”3. Enter Play mode4. In Game view select number... Read more
Errors are thrown and builds fail when any Il2CppSetOption is set
How to reproduce:1. Open the “IL2CPPOption.zip“ project2. Go to Edit → Project Settings → Player3. Change the Scripting Backend opti... Read more
Touch inputs stops registering after 20-100 touches in the Device Simula...
Steps to Reproduce:1. Open the attached “IN-113970” project2. Open the “Combat” Scene (Assets/Scenes/GameScenes/Combat.unity)3. Ente... Read more
"Unable to find style" warnings thrown when selecting Memory Module and ...
Steps to reproduce:1. Create new Unity project2.Go to Window -> Analysis -> Profiler3. Select Memory Module from the list4. En... Read more
[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allo...
Steps to reproduce: Download attached project and open in Unity. Make sure Run In Background is enabled in the Player Settings. Swit... Read more
Selected Sample Stack remains showing in the Profiler when the frames ar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
NavMesh Surface bakes a NavMesh when the Terrain Collider is disabled
Steps to reproduce: Open the attached "NavMeshOnTerrainColliderBug" project Open the "5_sliding_window_terrain" scene and make sure ... Read more
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