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[IAP] Multiple same Assemblies error is thrown when upgrading IAP packag...
Reproduction steps:1. Open the attached project "Repo.zip"2. Open the project in Safe Mode and observe the errors Expected result: N... Read more
Player crashes when building IAP demo scene and deploying from Xcode
How to reproduce:1. Open the attached project (case-1320912.zip)2. Go to File -> Build Settings3. Enable the 'Create Xcode Projec... Read more
[UAAL] Setting up project to be used as a library causes and building ca...
1. Open attached "NativeAndroidApp" with AndroidStudio2. Try to build and launch on device Expected result - App launches on deviceA... Read more
[IAP] Error is thrown when opening "In App Purchasing Sample" scene
To reproduce: 1. Open Unity and Create a New Project2. Go to Package Manager3. Install "In-App Purchasing" Package (3.0.1, 3.0.2 or ... Read more
[WebGL] Player crashes when Unity IAP is initialized and full exception ...
Reproduction steps:1. Open the attached project ("WebGL2019.zip")2. Switch to WebGL platform3. Build an Run "SampleScene" scene-- Ob... Read more
ExecuteMenuItem failed because there is no menu named 'GameObject/UI/But...
How to reproduce:1. Create new project2. Add IAP package3. Right click Hierarchy and select In App Purchasing>IAP Button4. Observ... Read more
Android builds include iOS post processing when iOS is selected as curre...
How to reproduce:1. Open the attached project "Unity IAP Bug.zip"2. Change Platform to iOS3. In the Menu bar select Build > Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject