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Reference for the SVG Importer in the Inspector leads to a missing page
How to reproduce: 1. Open the attached “IN-101233” project 2. Click on the “white_Blank” SVG in the Assets folder 3. In the Inspe... Read more
SVG Image Data is not parsed when importing SVG files with binary data t...
Reproduction steps: 1. Open the “ReproProject“ project 2. Observe the “Assets/125.svg“ asset Expected result: Image data is loa... Read more
[UIR] UIToolkit overflow "hidden" is not clipping everything
How to reproduce: 1. Open project "UIToolkit Bug.zip" 2. Open "Test" Scene (Assets>Test) 3. Open UI Toolkit Debugger (Window>UI Tool... Read more
[WebGL] [SVG] "Runtime error: float unrepresentable in integer range" is...
Reproduction steps: 1. Open the user's attached project ("VectorGraphicsBugReport.zip") 2. Open the repro scene ("SampleScene") 3. E... Read more
VectorUtils TessellatePath results in artifacts when stroke HalfThicknes...
How to reproduce: 1. Open attached project "VectorGraphicsArtifacts.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Game... Read more
[Vector graphics] SVG image disappears in Play Mode when sprite is packe...
How to reproduce: 1. Open the attached '1263475.zip' project 2. Open 'Sample' Scene 3. Enter Play Mode Expected result: 'NinoNormal... Read more
[Vector Graphics] Path with curves is not rendered correctly
Reproduction steps: 1. Open attached "case_1300595.zip" project and Scenes/SampleScene scene 2. Observe the Game view Expected resu... Read more
Compilation errors appear after installing Vector Graphics when Unity We...
Reproduction steps: 1. Create a new project 2. Open the Package Manager and select Built-in packages 3. Disable the Unity Web Reques... Read more
UI elements display incorrectly in Game view when using SVG images
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/myui.uxml” in UI Builder window 3. Observe the to... Read more
SVG viewport is not preserved when imported as UI Toolkit Vector Image
Reproduction steps: 1. Open “PaddingProject“ 2. Open “ExpectedScene” and observe the SVG’s padding in the Game view 3. Open “Actu... Read more
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