Search Issue Tracker
Editor fails to detect a Tilemap when using the "Cinemachine Confiner 2D...
How to reproduce: 1. Open the attached “DPCC.zip“ project 2. Open the “gamescene“ Scene 3. Enter Play Mode 4. Click at the top tiles... Read more
NaN input position error is flooded in Play Mode when CinemachineCollide...
Reproduction steps: 1. Open the “NaNPosition“ project 2. Open the “Sample” scene 3. Enter Play Mode and observe the Console Ex... Read more
Cinemachine Camera snaps on a moving GameObject incorrectly when changin...
Reproduction steps: 1. Open the attached "repro_IN-51531.zip" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Wait... Read more
Adding an extension from the Cinemachine Camera Component that is alread...
How to reproduce: 1. Open any project with Cinemachine installed 2. Add a "Cinemachine Camera" Component to a GameObject 3. In th... Read more
Inconsistent spawning location in Split Screen Multiplayer Sample
Reproduction Steps: 1. Open the attached project "SplitScreen.zip" and scene "Split Screen Multiplayer" 2. Enter Play Mode 3. Usi... Read more
Missing Input Action Asset in Split Screen Multiplayer Sample
Reproduction Steps: 1. Open a new Unity Project 2. Install the CineMachine Package and its Input System Samples 3. Open the "Spli... Read more
CinemachineStateDrivenCameraEditor Selection Nullreference Error with An...
Reproduction Steps: # Open the attached project # Open Scene SampleScene # Dock the Project panel next to the Inspector (only ... Read more
Cinemachine Tool Settings overlay does not show anything
Reproduction Steps: # Create new project and install Cinemachine 3.0.0 # In Scene tab burger menu open Overlay Menu, enable Cine... Read more
Custom Blends camera selection dropdown doesn't work
Reproduction Steps: 1. Open/create a project and add Cinemachine package 2. In a new scene GameObject > Cinemachine > Cinemachine ... Read more
Missing Script in ThirdPerson Shooter Sample Scene
Steps to reproduce: 1. Open a new Unity project 2. Install the CineMachine package and its samples 3. In Project view, open the A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT