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OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...
How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more
GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
Prespawned Ghosts fail to awake when designated as relevant
How to reproduce: 1. Open the “DotsSum-master” project 2. Open the “SampleScene” 3. Disable Multiplayer Simulation (Multiplayer >... Read more
“Leak Detected : Persistent allocates 26 individual allocations” error a...
How to reproduce: 1. Open the user’s attached “Default Project Name.zip” project 2. Enter Play Mode and observe the Console window... Read more
Netocde 1.0.8 setting composite=true causes ghost data to not always sync
How to reproduce: 1. Expected result: Actual result: Reproduced with: 2022.2.19f1 Could not test with: 2020.3.48f1, 2021.3... Read more
Crash with Unity.Networking.Transport.NetworkDriver:Connect when using N...
Reproduction steps: 1. Open the attached user's project 2. Open scene "Scenes/SampleScene" 3. Enter Play mode Expected result:... Read more
[Netcode for Entities] Long stalls can be observed on Android platform
Steps to reproduce: 1. Open the attached user's project "netcube.zip" 2. Disable the Firewall 3. Find the "Bootstrap" authoring G... Read more
Crash on “DynamicHeapAllocator::Deallocate” when connecting from the Player
How to reproduce: 1. Open the “IN_29256” project 2. Press File → Build Settings → Build 3. Enter the Play Mode 4. Run the build ... Read more
NotImplementedException is thrown when building a project with NetCode
Reproduction steps: 1. Open project “Unity” 2. Press F6 to build the project 3. Press F11 Expected result: No error is thrown ... Read more
"Burst error BC1016: The managed function System.String.get_Length(Syste...
How to reproduce: 1. Open the attached project "BuildTest.zip" 2. Build And Run the project Expected results: The Build is su... Read more
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