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Prediction Smoothing Action "current" and "previous" values differences ...
Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more
Badly generated code in NetCode GhostComponentSerializer
1. What happened Badly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode) In the methods ... Read more
InvalidOperationException is thrown when declaring a SnapshotDataLookupH...
How to reproduce: 1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1" 2. Enter Play Mode 3. Observe the ... Read more
Netcode predicted spawn classification failing in the Editor when Entiti...
How to reproduce: 1. Open the attached project "PredictedSpawning.zip" 2. Open Window>Entities>Hierarchy 3. Dock the Entities Hie... Read more
DOTS Bounding Boxes (Client) are not drawn on 2D objects
To reproduce: 1. Open attached project 2. Open SampleScene scene 3. Enable New Sub Scene entity scene 4. Make sure that the Play... Read more
[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu
How to reproduce:d 1. Open the attached "ReproProjectDOTS.zip" project 2. In the Multiplayer PlayMode Tools section expand "Client... Read more
Subscenes of the client world do not load/unload in the Entities Hierarc...
Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more
Wrong variable is set in ISystem implementation when using PredictedSpaw...
How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more
OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...
How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more
GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...
How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true