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1
votes
Not Reproducible

Prediction Smoothing Action "current" and "previous" values differences ...

Package: Unity Netcode

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Oct 27, 2023

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Version/s: 1.1.0

Reproduction steps: 1. Open the attached project “NetcodeSamples” 2. Open the “Assets/Scenes/Asteroids.unity” 3. Open the “PlayMo... Read more

0
votes
Won't Fix

Badly generated code in NetCode GhostComponentSerializer

Package: Unity Netcode

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Oct 23, 2023

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Version/s: 1.0.17

1. What happened Badly generated code in TestDataSerializer.cs (GhostComponentSerializer template in DOTS NetCode) In the methods ... Read more

0
votes
Fixed

InvalidOperationException is thrown when declaring a SnapshotDataLookupH...

Package: Unity Netcode

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Oct 19, 2023

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Version/s: 1.0.17

How to reproduce: 1. Open the attached Project "IN-57247.zip" and load Scene "PredictedSpawn1" 2. Enter Play Mode 3. Observe the ... Read more

0
votes
Active

Netcode predicted spawn classification failing in the Editor when Entiti...

Package: Unity Netcode

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Oct 17, 2023

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Version/s: 1.0.8, 1.0.17

How to reproduce: 1. Open the attached project "PredictedSpawning.zip" 2. Open Window>Entities>Hierarchy 3. Dock the Entities Hie... Read more

0
votes
Active

DOTS Bounding Boxes (Client) are not drawn on 2D objects

Package: Unity Netcode

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Sep 13, 2023

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Version/s: 1.0.17

To reproduce: 1. Open attached project 2. Open SampleScene scene 3. Enable New Sub Scene entity scene 4. Make sure that the Play... Read more

0
votes
Won't Fix

[DOTS] “&” is missing in the Multiplayer PlayMode Tools submenu

Package: Unity Netcode

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Sep 11, 2023

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Version/s: 1.2.0

How to reproduce:d 1. Open the attached "ReproProjectDOTS.zip" project 2. In the Multiplayer PlayMode Tools section expand "Client... Read more

0
votes
Active

Subscenes of the client world do not load/unload in the Entities Hierarc...

Package: Unity Netcode

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Aug 17, 2023

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Version/s: 1.0.14

Reproduction steps: 1. Open the attached “IN-48886_Subscene Unload.zip“ project 2. Open the “SampleScene” 3. Enter Play mode 4. ... Read more

1
votes
Active

Wrong variable is set in ISystem implementation when using PredictedSpaw...

Package: Unity Netcode

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Jun 29, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “NetcodeSamples“ project 2. Open the “PredictedSpawning” scene 3. Enable debugging 4. Open the “Cl... Read more

0
votes
Fixed

OwnerPredicted Ghost doesn't pass the ICommandData Component when GhostO...

Package: Unity Netcode

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Jun 21, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “GhostOwner_Id_Bug“ project 2. Open the “SampleScene” 3. Enter Play Mode and wait until the “Contro... Read more

0
votes
Active

GhostComponent and GhostEnabledBit attributes throw “System.InvalidOpera...

Package: Unity Netcode

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Jun 02, 2023

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Version/s: 1.0.8

How to reproduce: 1. Open the “netcube“ project 2. Open the “NetCube“ scene 3. In the “Bootstrap” Prefab change the “Ip Address” ... Read more

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