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Prespawned Ghosts fail to awake when designated as relevant
How to reproduce: 1. Open the “DotsSum-master” project 2. Open the “SampleScene” 3. Disable Multiplayer Simulation (Multiplayer >... Read more
“Leak Detected : Persistent allocates 26 individual allocations” error a...
How to reproduce: 1. Open the user’s attached “Default Project Name.zip” project 2. Enter Play Mode and observe the Console window... Read more
Netocde 1.0.8 setting composite=true causes ghost data to not always sync
How to reproduce: 1. Expected result: Actual result: Reproduced with: 2022.2.19f1 Could not test with: 2020.3.48f1, 2021.3... Read more
Crash with Unity.Networking.Transport.NetworkDriver:Connect when using N...
Reproduction steps: 1. Open the attached user's project 2. Open scene "Scenes/SampleScene" 3. Enter Play mode Expected result:... Read more
[Netcode for Entities] Long stalls can be observed on Android platform
Steps to reproduce: 1. Open the attached user's project "netcube.zip" 2. Disable the Firewall 3. Find the "Bootstrap" authoring G... Read more
Crash on “DynamicHeapAllocator::Deallocate” when connecting from the Player
How to reproduce: 1. Open the “IN_29256” project 2. Press File → Build Settings → Build 3. Enter the Play Mode 4. Run the build ... Read more
NotImplementedException is thrown when building a project with NetCode
Reproduction steps: 1. Open project “Unity” 2. Press F6 to build the project 3. Press F11 Expected result: No error is thrown ... Read more
"Burst error BC1016: The managed function System.String.get_Length(Syste...
How to reproduce: 1. Open the attached project "BuildTest.zip" 2. Build And Run the project Expected results: The Build is su... Read more
Warning “Internal: deleting an allocation that is older than its permitt...
To reproduce: 1. Open the project “IN-13729” 2. Open the “SampleScene” scene 3. Enter Play mode 4. Observe the Console Expect... Read more
FileNotFoundException and "RpcSystem received bad protocol version" erro...
Reproduction steps: 1. Open the “IN-10718_NetcodeEmbed“ project and open the “SampleScene” scene 2. Embed the “Library/PackageCach... Read more
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