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Particles are visible through Mesh when Sprite-Lit-Default Material is used
Reproduction steps:1. Open the attached “Bug Report Particles Through Objects.zip” project2. Open the “SampleScene”3. Enter the Play... Read more
Only the left screen is rendering when using Render Graph Fullscreen Bli...
How to reproduce:1. Open the attached project "RenderGraphBlitVR.zip"2. Connect Meta Quest 2 via Meta Quest Link3. Enter Play Mode E... Read more
Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...
Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more
Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range ...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Scene“3. In the Hierarchy Window, select any of th... Read more
The Graph Debug Window can be right clicked through and the Node Workspa...
Steps to reproduce: Open any Project with the VFX Graph installed Create any VFX Graph Template and open it Enable the Graph Debug I... Read more
[Linux] Top left corner of the screen is unresponsive when the Editor re...
Reproduction steps:1. Create a new 3D project2. Create a new C# Script in the Project window (or double click an existing script.) D... Read more
[Android] [Vulkan] Cubes stuck on the first few frames of rotation and a...
How to reproduce:1. Open the “ReproMSAAProject.zip“2. Open the “SampleScene”3. Build and Run for Android Expected result: The Cubes ... Read more
Profiling information icon does not update for Light Mode
Steps to reproduce: Ensure the editor is in light mode. Open any VFX Graph. In the top right, observe the profiling information icon... Read more
VFX Graph link contrasts fail WCAG guidelines
Steps to reproduce: Open any VFX Graph in a project. On the top Right of the VFX Graph window, click the ▼ icon. Actual results: The... Read more
D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters
Steps to reproduce: 1. Somehow make PersistentDataPath contain non-ascii characters (either a create a Windows user with a non-ASCII... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size