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Video created with AVFoundation framework is not played when entering th...
Reproduction steps:1. Open the attached project “VideoTest”2. Open “VideoPlayerTest“ Scene3. Enter the Play Mode Expected result: Vi... Read more
[Quest] App crashes when Graphics jobs are enabled along with Vulkan Gra...
Reproduction steps1. Open the attached user's project from the Google Drive link "TestVR Crash.zip"2. Make sure that Vulkan is selec... Read more
Missing highlights during Optimisation Tutorial in Test Track Template
How to reproduce:1. Create a new project using the Test Track Template2. Start the Optimizations Tutorial3. Observe that in step 3 t... Read more
The Vehicle Sample Tutorial in Test Track Template has redundant or inac...
How to reproduce:1. Create a new project using the Test Track Template2. Start The Vehicle Sample Tutorial3. Observe that in step 1 ... Read more
The Test Track Tutorials do not set a custom layout for it to be effective
How to reproduce:1. Create a new project using the Test Track Template2. Try completing "The Vehicle Sample" tutorial Expected resul... Read more
Map Overlays in Rendering Debugger causes Game View to glitch when shade...
To reproduce: Create a new template project Open Rendering Debugger window (Window > Analysis > Rendering Debugger) Enter Play... Read more
Decals and SSAO enabled result objects being rendered black in macOS build
To reproduce: Open a template project In renderer add Decal and SSAO (both enabled) Build and run (should look fine) Disable Decal B... Read more
Light layers only work with Directional light
To reproduce: Open the attached project In UniversalRP-HighQuality asset, under Lighting section, toggle "Use Rendering Layers" Look... Read more
FSR: only scene view changes exposure when changing Render Scale
To reproduce: In Universal RP under Quality choose “nearest neighbor” or “FidelityFX” Upscale or Downscale “Render Scale” Result: On... Read more
Singleline constraint ignored on TextField when value set in code to str...
Summary: A user can set a TextField's multiline to false in code, but can then have a multiline value if he sets the value IN CODE t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"